CC-8968 "Dagbat" by nat20dm

Clone Trooper
Clone Pilot/Clone Officer
Age of Rebellion

Threshold 13
Current 13
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image




Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 3
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0


DC-17 Hand Blaster
Ranged: Light
Accurate 1, Stun Setting, Ascension Gun, Custom Grip
M8 Combat Knife
Accurate 1, Pierce 1


Weapons & Armor

Phase 1 Republic Naval Flight Suit
Phase 1 Clone Trooper Armor
DC-17 Hand Blaster (w/Ascension Gun & Custom Grip)
M8 Combat Knife
EMP Grenades (x3)

Personal Gear

Comlink (in armor)
Utility Belt
Emergency Medpac (x2)
Stimpack (x4)

Assets & Resources

Crash Survival Kit
Field Ration Packs (x10)

Critical Injuries & Conditions


Name Rank Book & Page Description
Physical Training (Free-Clone) 1 Rise of the Separatists p.41 The character adds [blue] per rank of Physical Training to their Athletics and Resilience checks.
Let's Ride (5xp) 1 Rise of the Seperatists p.40 Once per round, may mount of dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental.
Grit (5/5/5) 3 Age of Rebellion CRB p.148 Gain +1 strain threshold.
Skilled Jockey (10xp) 1 Age of Rebellion CRB p.156 Remove [black] per rank of Skilled Jockey from Piloting (either) checks.
Command (5 xp) 1 Age of Rebellion CRB p.144 Gain [blue] per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally and audience). Inspired targets also add [blue] per rank to any subsequent Discipline checks they make over the next twenty-four hours.
Clanker Killer (10 xp) 1 Rise of the Separatists p.38 Before rolling a combat check that targets a droid (including a droid vehicle or vehicle piloted by a droid), the character may remove [blue] up to their ranks in Clanker Killer from the pool, and add an equal number of [success] or [advantage] (in any combination) to the result.
Prime Positions (5 xp) 1 Rise of the Separatists p.41 When the character or an ally within short range takes cover, the character taking cover increases their soak by one rank per rank of Prime Positions against ranged attacks until they leave that cover.


CC-8968, better known as "Dagbat" (derived from the name of a small flying avian creature on some backwater swamp world) to his brothers and close allies, was trained as a member of the GAR Navy's starfighter branch. Trained on the early in the use of the LAAT gunships and their variants, he has since qualified in the use of a number of other smaller spacecraft and land vehicles. After showing aptitude in leadership skills, he was placed on the officer track among the pilot ranks.

Most recently, he has seen his 'graduation' from the Kamino training facilities and has been delivered, along with many of his brothers, to the 7th Systems Army where he awaits his assignment.


Motivation - The Republic & the Grand Army

For the entirety of his (admittedly short) life, and some might even say from before leaving his birthing pod, 8968 has been instilled with the heart-felt belief that the Republic represents the very best of the galaxy. Depsite it's flaws, and in spite of the gluttonous bureaucrats that issue the orders from Coruscant, the Republic is the only hope for the future of the galaxy's citizens.

And his fellow soldiers in the Grand Army, his brothers in every sense, are the only thing he knows that he can rely on, and they can rely on him. From the insertion, to the air support, to the extraction, he would give his life for them or the mission.


Space Superiority - 30
The troopers of the infantry battalions may be the backbone of the GAR, but 8968 knows that without constant space and air superiority there's no chance of victory.

"If we lose the war in the air we lose the war and lose it quickly."


Like every other clone in the Grand Army, 8968 looks nearly identical to every other one of the hundreds of thousands of his brothers serving the Republic. He keeps his dark hair in a standard, short cut. The only distinguishing features of 8968 are his green eyes, which stand out from from the normal brown, and the tattoo of his namesake, the dagbat, on his forehead over his left eye.

Other Notes

Purchased "Clone Trooper" starter pack - 1000cr
Ascension Gun for DC-17 - 500cr (RotS - p.61)
Custom Grip for DC-17 - 500cr (SM - p.55)
Electorbinoculars - 250cr
General Purpose Scanner - 500cr
Emergency Medpac (x2) - 200cr
Stimpack (x4) - 100cr
Crash Survival Kit - 300cr
Field Ration Packs (x10) - 50cr
Extra Reload (x2) - 50cr
Fusion Cutter - 175cr
Fusion Lantern - 150cr
Utility Belt - 25cr
Tool Kit - 350cr
Republic Naval Flight Suit - 1200cr (RotS - p.56)

__Starter XP Spent (100/100 XP spent)__ (the numbers indicate from what level to what level that skill went at that time)
0+1 Warefare (from Clone) (free)
0+1 Resilience (from Clone) (free)
+ Talent (Physical Training) (from Clone) (free)
0+1 Athletics (from Clone Solider) (free)
0+1 Medicine (from Clone Solider) (free)
0+1 Discipline (from Clone Solider) (free)
0+1 Ranged (Light) (from Clone Solider) (free)
0+1 Mechanics (from Clone Pilot) (free)
0+1 Pilot (Space) (from Clone Pilot (free)
*Agility from 2 to 3 (30 xp)
*Cunning from 2 to 3 (30 xp)
*Presence from 2 to 3 (30 xp)
*0+1 Pilot (Planetary) (5 xp)
*+ Talent (Fire Support) (5 xp)

___From Heroic Level start (150/150 spent)___
+ Specialization (Clone Officer) (20 xp)
0+2 Cool (15 xp)
0+1 Brawl (5 xp)
1+2 Pilot (Planetary) (10 xp)
1+2 Pilot (Space) (10 xp)
1+2 Ranged (Light) (10 xp)
0+1 Gunnery (5 xp)
0+2 Leadership (15 xp)
0+1 Knowledge (Outer Rim) (5 xp)
1+2 Mechanics (10 xp)
+ Talent (Grit) (5 xp)
+ Talent (Grit) (5 xp)
+ Talent (Let's Ride) (5 xp)
+ Talent (Skilled Jockey) (10 xp)
+ Talent (Command) (5 xp)
+ Talent (Clanker Killer) (10 xp)
+ Talent (Prime Positions) (5 xp)

---Other XP Purchases---
+ Skill (Astrogation 0->1) 10 xp
+ Skill (Gunnery 1->2) 10 xp
+ Skill (Piloting 2->3) 15 xp
+ Talent (Grit) 5 xp

----Mission Log----
*Fortunate Clones
-Mission Reward - 10 xp
-Motivation - 10 xp
-Duty - 10

*Operation: Smoke in the Woods, Part 2
-Mission Reward - 20 xp
-Motivation - 10 xp
-Duty - 10

Return to Top