Comlink
Healing Pack
Stimpak x 5
Healer's Pack
Mk III Backpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit x 4
F&D 71
+1 Strain Threshold
Kill wth kindness
F&D 71
Remove Black per ranks, from all charm and leadership checks
Researcher x 2
F&D 71
Remove Black per ranks, from all Knowledge checks. Researching a subject takes half the time.
Smooth Talker x 2
F&D 71
*Charm, when making Charm checks, add additional successes per ranks of Smooth Talker
Rapid Recovery
F&D 69
Add 1 additional strain back after an encounter when you regain strain
Surgeon x 2
F&D 69
When making medicine checks may heal one additional wound per ranks of sergeon
Physician
F&D 69
When making medicine checks can heal one additional strain per ranks of physician
Force Rating x 2
F&D 71
Add +1 force rating
The Force is my ally
F&D 71
May spend two strain to use force as a maneuver
Healing Trance
F&D 69
Commit C. For every full encounter C remains committed, heal 1 wound per rank of Healing Trance.
Dedication
F&D 69
+1 to characteristic of choice. May not go beyond 6.
Natural Doctor
F&D 69
Once per session, may reroll any 1 Medicine check.
Force Powers
Force Rating
3
Power
Blindsight
Description
Miraluka are blind to all wavelengths of light. However, they may see through the Force; Miraluka ignore the effects of blindness or darkness and see normally at up to short range.
Upgrade
Effect
Power
Farsight
Description
Upgrade
Effect
Control: Vigilance
When making a vigilance or perception check, you may add your force rating to the check
Control: Fine Details
Can use one pip to see Microscopic details of an object in engaged range
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature (including
the user). The user may not activate this multiple times.
Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The
user may not activate this multiple times.
Upgrade
Effect
Control x 3
Strength x 2
Mastery
Range x 2
Control: Critical
Magnitude x 3
Background
Feddek was raised on Dantooine with human adopted parents. He was never told where he came from but was always treated like a blind human. He could see, but he has always acted as though he was blind. He was a very secretive about himself.
After he was a grown man, he realized that he could see the world around him, through the force. He didn't know it was the force but as he started to study and learned that he was not a human, but of a rare race with the site even without eyes.
He found about the Dawn Temple from a man named the Baron and he is there to study and learn about the force.
Motivation
Feddak's only motivation is finding out about the force and about his real parents. He does not know about his sight fully, but he knows it is connected by his abilities in the force.
Morality
Feddek is very trusting in his own abilities, and due to that he is very prideful, which can cause issues. He may not be able to see but he does not allow that to stop him. He acts in a way that makes people put off about his blindness rather than someone who is blind.
PRIDE (STRENGTH)
Pride can be a powerful emotion, and can push a character to impressive feats of personal accomplishment. He strives to be the best and to lake pleasure in his skills.
ARROGANCE (WEAKNESS)
Pride, among all emotions, is perhaps the easiest to fall to a darker form. Arrogance mirrors pride, but satisfaction in one's accomplishments is replaced with contempt for others failings. It is not enough to succeed: the character also expects all others to fail.