Klaatu Baraada by EmperorMatteus

Species
Nikto
Career
Warrior
Specializations
Steel Hand Adept / Martial Artist
System
Force and Destiny

8
Threshold 25
Current 25
Threshold 18
Current 18
Ranged 1
Melee 1

Placeholder Image

Characteristics

6
3
2
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 1
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 4
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3
Exoglove
Range
Engaged
Skill
Brawl
Knockdown, Brawn +1
Damage
+2
Critical
4
Czerka Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
+1
Critical
2
Shock Boots
Range
Engaged
Skill
Brawl
Disorient 3, Stun 3
Damage
+0
Critical
5

1097

Weapons & Armor

Czerka Vibroknucklers: Add 1 setback dice to locate concealed weapon. Cannot deal damage to a target's strain threshold.

Shock Boots: Do not require hands to wield. Add 1 setback dice to Perception checks to notice that the boots are a weapon.

Exoglove: Wearing one or more exogloves increases a character's Brawn by 1. As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them).

Timber Cuirass

Personal Gear

Crit Rating: -4 (Iron Body)
Pierce 3 (Acklay's Scything Strike)
Parry: -1 Strain | -5 Damage (Unarmed Parry / Parry)
Precision Strike: May always defeat enemies by non-lethal damage.
May spend force die to activate Sunder or Far Strike.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Green Niktos 1 Coordination +1. Add 1 boost dice to Athletics checks for climbing trees and other soft surfaces. Has claws which increase unarmed brawl damage by +1 and has a critical rating of 3.
Grit 5 Gain +1 Strain Threshold.
Iron Body 4 The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1. (-4)
Toughened 4 Gain +2 wound threshold.
Martial Grace 2 Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
Acklay's Scything Strike 1 Force talent. The character's Brawl attacks gain the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount.
Unarmed Parry 2 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1.
Precision Strike 2 When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge.
Swift 1 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Parry 3 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Improved Precision Strike 2 Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result to any Average Critical Injury result.
Improved Dodge 1 When the character performs the Dodge incidental, the character may make a Move maneuver as an out-of-turn incidental after the triggering attack has been resolved.
Sapith Sundering 1 Force talent. When making a Brawl combat check, the character may include Force dice up to the character's Force rating. The Brawl attack gains the Sunder quality, and the character may spend a Force point generated on the check as an advantage result to active the Sunder quality.
Far Strike 1 Force talent. The character may take the Far Strike action, making a Brawl combat check as a ranged attack at one target at short range or further, adding Force dice no greater than the character's Force rating to the check. The character may spend a Force point to increase the range of the attack by one range band per Force point spent, to a maximum of long. If the target is at medium range or further, the character must both sufficiently increase the range of the attack and succeed on the check to hit the target.
Mind Over Matter 1 The character may spend one Destiny Point to recover strain equal to their Willpower rating.
Dedication 2 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Force Rating 1 Gain +1 Force Rating

Background

Motivation

Morality

Description

Wound Threshold: 11 + Brawn

Strain Threshold: 10 + Willpower

Starting Experience: 100 XP

Other Notes

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