Threshold | 13 |
Current | 26 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | X | 2 |
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Deception (Cun) | 0 |
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Discipline (Will) | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 0 |
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Piloting: Planetary (Ag) | X | 1 |
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Piloting: Space (Ag) | X | 1 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | X | 0 |
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Vigilance (Will) | X | 0 |
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Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Ag) | X | 2 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | X | 1 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | X | 1 |
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Training Lightsaber |
RangeEngaged |
SkillLightsaber |
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Stun Damage |
Damage12 |
CriticalN/A |
|
Tail |
RangeEngaged |
SkillRanged: Light |
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Disorient 2, Knockdown 1 |
Damage+1 |
Critical5 |
|
carbine |
RangeMedium |
SkillRanged: Heavy |
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Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Jump up 5 | 1 | FaD 14 | Once per round, may stand from seated or prone as an incidental. |
Ataru Technique 10 | 1 | FaD 14 | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
PARRY 5 | 1 | FaD 14 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Conditioned 5 | 1 | fad 14 | Remove b per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. |
Dodge 5 | 1 | fad 14 | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Upgrade | Effect |
---|---|
ENHANCE BASIC POWER |
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend F to gain s or a (user’s choice) on the check. |
Control (Coordination) | Enhance can be used with the Coordination skill. |