Carus by Thosaka99

Species
Arkanian
Career
Soldier
Specializations
Medic
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 1
Melee 2

Characteristics

2
2
6
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 2

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
Brawn + 2
Critical
2
Energy Buckler
Range
Engaged
Skill
Melee
Concussive 1, Defensive 1, Deflection 1
Damage
0
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

25
250
110
8/8

Weapons & Armor

Laminate Armor
Blaster Pistol
Energy Buckler
Reinforced Vibro Sword

Personal Gear

Utility Belt
4 Stimpacks
Comlink (Handheld)
Synthskin/Synthflesh
Data Goggles:
Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.

Assets & Resources

Darkvision. Remove 2 setback dice from checks due to darkness.

Cybernetic Brain Implant. (Upgrade Int to 6)
Cybernetic Respirator.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager 1 93 Remove up to (2 setback) from skill checks to find food, water or shelter. Survival checks to forage take half the time.
Surgeon 1 93 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Bacta Specialist 1 93 Patient heals 1 additional wound per rank of Bacta Specialist, when they heal wounds via bacta tanks or long-term care.
Improved Stim Application 1 93 When performing the Stim Application Action, may increase difficulty of check to hard (3 purple), and target only suffers 1 strain.
Stimpack Specialization 1 93 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
It's Not That Bad 1 93 Once per session when an ally would suffer a Critical Injury, may take an "It's Not That Bad" action, make a Hard (3 Difficulty) Medicine check to stop the ally from gaining the Critical Injury.
Stim Application 1 93 Take the Stim Application Action: make an Average (2 difficulty) Medicine check. If any successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Dedication 1 93 Increase Intellect by +1. (to 5)
Toughened 1 93 Add +2 to Wound Threshold
Blooded 1 Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. Also gives the ability to breathe beneath the water - or even a completely airless environment for a short time.
Well Rounded 1 93 Discipline and Knowledge: Lore become career skills.

Background

Carus grew up on Lok, which is not a place for anyone to live in, child or otherwise. He is not sure why his mother fled there with him as a baby. It is a good place to hide, as are most planets in the Outer Rim. She could have chosen one with less sulfur pools and volcanoes though. And if she had run from the Empire, its hungry reaches followed her here. One single outpost is enough to make an entire planet anxious.

But for all the hope Lok lacked, she made up in stories. Legends her people told. It is safe to say Carus grew up a dreamer, even in this environment, that takes unkindly to anything but pessimistic realism. One in particular. A lost holy site on a small planet that no map has found. The great treasure it holds and the wonders it tells of.

Alas, Lok took its toll and his mother died way before her time (around when he was 16/17). Carus had nothing keeping him here. But leaving Lok under imperial rule was nigh impossible. Except by one means. The Revenants. A group of outlaws opposing the empire, at least when their paths crossed. Their leader Nym opposed first the Seperatist Trade Federation and now the Galactic Empire. With a bit of luck he was Carus’s way out of this arid hellscape.

The Lok Revenants are rebel sympathizers, but they are still pirates. And Carus had no value to his name. When he approached them they saw him as a naive boy. But still they offered to stuff him into the back of a cargo ship and move him to a rebel outpost to fend for his luck there. He accepted, slightly surprised at how smooth things were going.

The ship had not left the atmosphere, when the empire outpost launched it’s fighters. They had been anticipating the next shipment off of Lok and were quite ready to strike. The ship took heavy fire and was quite frankly not made for combat. The help from the Revenants was a good way behind them and the crew of this ship was understaffed, especially now that half of them were injured. Carus stumbled his way out of the holding bay, burning hallways seemed better than tumbling boxes nearly crushing him.

One of the crew was dragging another injured to the medbay, but just in size difference they made no real headway. Carus helped carry the injured there. And after discovering the medic droid malfunctioning, now of all times, took it upon himself to help. He knew a bit of medicine, as his mother had taught him and his main joy was learning. There really aren’t many things to learn on Lok except how to treat wounds, burning, poisoning and such things.
He discovered some thrill in it even. Either it was helping people and receiving gratitude, or it was the adrenaline and the lowering oxygen levels from all the smoke.

With a few more hiccups and close calls they made it to the outpost. Some small mix of the Revenants and other Rebels were holding it. Carus was just sitting around a little shell shocked, he had never been shot at before, when the crew members gathered to thank him. He did patch up five of them after all. They even asked him to join them as a medic, he’d allegedly done a better job than their sarcastic droid. Carus initially declined.

He was still sitting there, hours later, while the ship was extinguished and unloaded later. Some of the caro had been damaged, but there was still some fuel, food and artefacts left. That made Carus perk up. As a self proclaimed historian he interjected himself into the conversation between the Revenant and the Rebel who were talking about the cargo nearby.

It turns out, the Revenants were smuggling research along with provision for the rebels. From all over really. The Rebellion was here and there and everywhere, grasping at straws on how to gain the upper hand. And if there was some ancient secret or long forgotten technology that could be helpful, then it was worth looking for it, apparently.

Now Carus was interested in joining the Revenants. If he could be wherever these came from, he’d gladly sow them back together from pieces, if necessary.

Within the next decade he traveled more places than his mother ever told him stories about. He offered his extended occasional services to the Revenants and Rebels who made these excursions into ruins as a field medic and he helped make sense of what they retrieved. He came to the firm believing that there is more history than can be uncovered, but it is worth just scratching at the surface. And finally, he stumbled upon a small complex in an underground cavern filled with bioluminescent jungle. A temple of some sorts. And there, in half faded murals he read about a lost temple on an unmapped planet and the power or force it contains.

Interest piqued and a goal in mind. He will find it, and if it wouldn’t help the Rebellion, he would do it for his mother and her stories.

Meta:
I was imagining the legends to talk about a temple with a force connection/nexus, whether that is leaning to the light or the dark side. The planet I thought to be rather small or maybe even a large asteroid. It isn’t on any maps because it doesn’t rotate around the nearest star but rather circles around a gravitational point between the three closest systems, thus appearing in all of them occasionally and then disappearing. Something like that. Or perhaps it is the force connection on the planet moving it at the will of the living force only to be discovered by the worthy. Who knows.

Motivation

Connection: The Underworld:
The Alliance depends heavily upon smugglers and illegal trade to get many of the resources it needs, and lately the Player Character has been aiding the Rebellion quite often. He may have already been involved in scrapes with the
Empire, or that may be yet to come.

Duties

Resource Acquisition:
There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing,
weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg. borrow, and steal anything for the cause.

Description

Carus is a tall, slender Arkanian. He, like all of his race, has white hair which he keeps short, white pupil-less eyes and four-fingered hands.

During his times with the Revenants he bulked up a bit and also gained a good number of tattoos. First of all, he has the symbol of the Blazing Claw on his right shoulder. It is an old pirate symbol and has seen many iterations.

The others he requested himself. Scenes from the stories his mother told about the lost temple on his chest and left calf.

Runic script of the references he found down his spine, sides and arms.

A piece of a destroyed depiction of a starmap, maybe hinting at its position on the back of his hand.

A weird compass that made no sense on the planet he found it on.

He would gather all the knowledge he could find and record them on the only thing he couldn’t lose. Himself. Only death would stop him, but others could continue with his records.

Clothes are a plain light shirt with the sleeves rolled up and a sturdy jacket. One fingerless glove over the starmap hand. Googles hanging around the neck, probably technological, for medical purposes. Standard brownish pants and sturdy flat boots. The belt can incorporate climbing gear, but isn’t always equipped to do that. A leather satchel on one side with the necessary equipment for the field.

Other Notes

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