Davor Gosh by Mazdamundi

Species
Kalleran
Career
Seeker
Specializations
Executioner, Pathfinder, Knight
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 15
Current 14
Ranged 1
Melee 3

Placeholder Image

Characteristics

4
3
2
4
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +fff
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 +fff
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1 -ss
Piloting: Planetary (Ag) X 0 +fff -s
Piloting: Space (Ag) X 1 +fff -s
Resilience (Br) X 0 +fff
Skulduggery (Cun) 0
Stealth (Ag) 0 +adv
Streetwise (Cun) 1
Survival (Cun) X 2
Vigilance (Will) X 1 -ss
Brawl (Br) 0 +force
Gunnery (Ag) 0
Lightsaber (Br) X 2 +fff
Melee (Br) X 1 +fff
Ranged: Light (Ag) X 0 +fff
Ranged: Heavy (Ag) X 2 +fff
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Cumbersome 3, Defensive 2, Breach 1, Sunder, Accurate 1, Vicious 2
Damage
11
Critical
1
Verpine Accelerated Blaster
Range
Long
Skill
Ranged: Heavy
Knockdown, Vicious 1, Accurate 1, Pierce 1, Stun Setting
Damage
12
Critical
2
Parrying Vibroblade
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
4 (+1)
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting +b*t on first check
Damage
7
Critical
3
DLT-19 Heavy blaster rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Autofire, Cumbersome 3, Pierce 2
Damage
10
Critical
3
Stealth vibroknife
Range
Engaged
Skill
Melee
Pierce 1, Vicious 2
Damage
4 (+1)
Critical
2
Lightsaber staff
Range
Engaged
Skill
Melee
Inferior, Cumbersome 4, Defensive 2
Damage
6(+3)
Critical
5
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5

30
690
2635
8/14

Weapons & Armor

Standard loudout 7 Enc
Pike, both Vibroblades, Mawgax armour, 1 stun grenade

Inconspicious gear
Smugglers trenchcoat
Both Vibroblades, Heavy Blaster Pistol

Non-Jedi gear
Walking Staff, Heavy Blaster pistol, knives

Battle gear


Mawgax hide armor (crafted light armor, a tough set of light armor cut with jedi robes, excellent for hiding in foliage)
-R:1 M:1 S:2
-Special embellishment (Stealth)

Lightsaber pike 4 enc
-Ilum Crystal (4 +1 damage mods remaining)
-Balanced hilt (Accurate and -1enc remaning)
-Extended Hilt (Vicious remaining)
Built-in Verpine Accelerator Rifle
-Telescopic Optical Sight
-Augmented spin barrel (fully modded)
Heavy Blaster Pistol 2 enc
-Removed Safety features
-Set Trigger
Parrying vibroblade 1 enc
Stealth Vibroknife 1 enc
-Serrated edge
Stun grenade x2

Personal Gear

Backpack
Stimpack 2
Jedi Utility belt
Wilderness survival kit
Survivalists mess kit
Load bearing gear
Surveyors bag
Flight Suit

Moonstag tokens I and II

Assets & Resources

Stored

Disruptor pistol
Walking staff Enc: 3 HP: 2 +3 dmg
+2 boosts to checks made to keep this staff in social situations
DLT-19 Heavy blaster rifle
-Accurate 2, Autofire, Cumbersome
3 Pierce 2, 1 hardpoint

Heavy Clothing

Attaan Kryze

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Heightened Awareness 1 Species ability
Quick Draw 1 5xp Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened 1 5xp+10xp Gain +2 wound threshold
Lethal Blows 1 10xp Add +10 per rank of lethal blows to any Critical Injury results inflicted on opponents.
Precise Aim 1 15xp Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Deathblow 1 20xp Flip a destiny point to add damage equal to willpower.
Marked for Death 1 20xp Commit f to target enemy, add 2 advantages to dice pool. Can't be used again until encounter ends or target is incapacitated.
Skilled Jockey 1 Gm Grant Remove setback from piloting checks.
Force Rating (Executioner) + (Pathfinder) 2 25xp+20xp +1 force rating per rank
Keen Eyed 2 5xp+10xp Remove setback per rank of keen eyed from perception and vigilance checks. Decrease time to searche a specific area by half.
Outdoorsman 1 10xp Remove setback from checks related to dealing with enviromental effects. Overland travel takes half the time.
Swift 1 5xp Does not suffer the negative effects of difficult terrain.
Animal empathy 1 15xp When making checks to handle or tame animals, add force no greater than Force rating to the check. Spend pips to add success or advantage to the check.
Animal Bond (Zeldrys) 1 15xp Develop long-term bond with single animal of silhouette no greater than half force rating rounded down.
Jump up 1 5xp Once per round, may stand from seated or prone as an incidental.
Parry 1 10xp When hit by a melee attack, suffer 3 strain to reduce damage by 3(2 plus ranks in parry).
Quick Stike 1 5xp Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Hunter's quarry 1 10xp Take Hunter's Quarry action, make a hard survival check to upgrade the ability of all attakcs made against a target at long range until the end of the character's next turn.
Reflect 1 15xp When hit by a ranged attack, suffer 3 strain to reduce damage by 3(2 plus ranks in reflect).
Dedication (Willpower) 1 25xp Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Mind Over Matter 1 10xp May spend one DP to recover strain equal to Willpower.
Essential Kill 1 25xp Add force to combat checks excluding gunnery. Use pips to generate advantage, or 3 to create a triumph. Advantage cannot be used to recover strain.
Hunter's Quarry (Improved) 2 15xp Suffer 2 strain to perform Hunter's Quarry as a maneuver.
Parry (Improved) 1 15xp
Forager 1 5xp Remove 2 setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Quick Movement 1 20xp
Grit 1 15xp
Natural outdoorsman 1 25xp
Dedication (brawn) 1 25xp

Force Powers

Force Rating
3
Power
Enhance (Mentor - Mia)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend force die to gain success or advantage (users choice) on the check.
Upgrade Effect
Control: Resilience Enhance may be used with the Resilience skill.
Control: Brawl Enhance may be used with the Brawl skill.
Control: Force leap (Horizontal) Take a force leap action: Make an Enhanced power check. The user may spend force pips to jump horizontally to any location in short range.
Control:Brawn Ongoing Effect: Commit 1 force rating, The user increases his Brawn characteristic by 1 (to maximum of 6).
Control: Coordination Enhance may be used with the Coordination skill.
Control:Piloting Planetary Enhance may be used with the Piloting(Planetary) skill.
Control:Piloting Space Enhance may be used with the Piloting(Space) skill.
Control Force leap (Vertical) Gm Grant When perfomring a Force Leap, the user can jump vertically in addition to jumping horizontally.
Power
Move (Mentor - Shakka)
Description
The Force user can move small objects via the power of the Force.

The user may spend force die to move one object of silhouette 0 that is within short range up to his maximum range.

The default maximum range is short range.
Upgrade Effect
Power
Sense (Mentor - Ossa)
Description
The Force user can sense the force interacting with the world around him.

The user may spend pips to sense all living things within short rang (including sentient and non-sentient beings).

The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Alter (Mentor - Shakka)
Description
The Force user can tap into the living force of their surroundings, manipulating the nearby environs.

The Force user may spend 1 pip to make all terrain currently within Short range difficult terrain until the end of their next turn.

The Force user may spend 1 pip to make all terrain currently within Short range normal terrain until the end of their next turn.
Upgrade Effect
Power
Bind (Mentor - Shakka)
Description
The Force user restrains an enemy, preventing the target from acting.

The user may spend 1 pip to immobilize a target within short range until the end of the user's next turn. If the user used the dark side to generate pips, the target also suffers 1 wound per pip spend on the check (ignoring soak)
Upgrade Effect
Power
Seek (Mentor - Antioch)
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend 1 pip and succed at an average vigilance check to see through illusions.
Upgrade Effect

Background

How did you discover your force sensitivity?
Always somewhat of an isolationist, Davor spent most of his time in the wild lands of his homeworld. Interacting with animals and exploring the wilderness proved intuitive. However he realized the other members of his tribe did not possess this sense beyond sense, he tried to supress it and focus on the things he could see and feel with his antennae and his eyes. It was on his rite of passage that he began to trust this feeling and value it higher than those other senses his elders taught him to trust.


Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
After growing tired of the systematic exploitation of his people on Kallera, Davor decided to cut off the head of one of the crime organisations, a Pyke slaver, despite succesfully killing the crime bosshe failed to deal with the successor Raajo Taal, more ruthless and eager to seek revenge he sent his men to capture the people of his village and enslave them to send a message that they are not to be trifled with.

How did you come to join the NJO?
After stealing the former crime boss's ship and making a hasty (if precarious) getaway he decided to seek shelter at the NJO considering their status in the galaxy.

Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Raajo Taal, the successor to the Taal Crime family. A ruthless calculating man who will stop at nothing to further his interests. Notorious for abducting Kallerans and enslaving them in his spice mines, their lack of noses making them excellent workers. Has a habit of taking things personally which can cause issues for his enterprises.


Describe a moment in your life where you demonstrated your moral strength despite adversity.
On his day of naming, a rite of passage in his village on the dawn of their 16th winter; Davor was the runt of the litter, not as strong or brave as the other youths of the tribe, like many before him he was not expected to return. But he knew he had something the others did not, a connection to the force of life, an understanding that lead him to walk into the forest with a clear mind, the voices of the elders forgotten, only the hunter within him remaining. As he stalked for his prey he felt not with his senses but with the force the place to strike, trusting the feeling wholly he slew the beast without a scratch upon him, returning to the village a man, and accepting of the truth he felt.

Motivation

Morality

Confidence
Vengeance
Caring overly for others, especially victims, can lead the character to desire revenge against those who made them suffer. Only when such targets are tracked down and brought low can balance be restored.

Obligation 10:
Antagonist, Raajo Taal Pyke slaver with a score to settle, ruthless, calculating and efficient. Own significant holdings on Kaller and Kessel, successor to the Garc

Debt: 5
Dragoncat (Name pending) A creature strong in the force has agreed to relinquish an artifact belonging to a master, if we bring out masters to it and offer it a greater focus in return.

Description

Standing over 2 metres tall, athletic and lithe, green skin, bearing many animal-induced scars, black patterns cover his body. Always straight backed and somewhat stern.

Wears jedi robes reinforced with animal hide
28 years old

Born on Kaller into a partially nomadic hunter gatherer tribe, to avoid the cities with alien presence and abuse, they took to honing their skills as hunters and survivalists, living in harmony with the wilderness around them. Though they took

Other Notes

Session summary: https://docs.google.com/document/d/1ds2vzHYQuL_zhn8W27Fpj1I9F78HKRrJehiIDEG_iyY/edit?usp=sharing
XP expenditure:

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