Zane by dzikomega2

Species
Human
Career
Mystic
Specializations
Makashi Duelist
System
Force and Destiny

0
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
110
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist disarm F&D 82 -cost 5:Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Parry F&D 82 -cost 5:When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Makashi technique F&D 82 - cost 10:When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Dualist training F&D 82 -cost 10:Add □ to Melee and Light saber checks when engaged with only one opponent.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend 3 to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Magnitude-cost 5 Spend force point to increase number of targets affected by power equal to Magnitude upgrades purchased.
Control-cost 10 The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend force and succeed at an Average ( ♦ ♦ ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 3 3 to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 3 and succeed at an Average ( ♦ ♦ ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
Magnitude-cost 5 Spend 3 to gain one additional helpful detail per rank of Magnitude about the location, direction, or path of the target when using the basic power to search for it. These details can include short flashes of phenomena including sights, sounds, smells, landmarks, or even brief visions, as determined by the CM. For instance, if the basic power reveals that the user’s quarry was headed in the direction of the Yavin system, the GM might have this upgrade provide the user
with an image of light falling through the leaves of large
trees—giving the user an important hint as to which
planet (or moon) in that system the target has chosen as
a hiding place. The user can activate this multiple times.
Power
Move
Description
its most basic, Move allows the Force user to move
small objects that are near him. It has one basic effect:
• The user may spend force point to move one object of silhouette 0 that is within short range up to his maximum
range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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