DC-17 Hand Blaster: Encumbrance 2, Hard Points 3 (1. Empty / 2. Empty / 3. Empty)
Concealing Robes: Encumbrance 0, Soak 1.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sleight of Mind
Add a Boost to all Stealth checks unless the opposition is immune to Force powers.
Street Smarts 1
Remove a Setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Indistinguishable 1
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Mental Fortress
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Well Rounded
Choose any 2 skills to permanently become career skills.
Shroud
The character may spend 1 Destiny Point to make herself undetectable via Force powers and make her own powers go unnoticed for the remainder of the encounter.
Parry 1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Jump Up
Once per round, may stand from seated or prone as an incidental
Force Powers
Force Rating
2
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend a Force point to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Control: Appearance
The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Range 1
Spend a Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Ners'yre'nlusu parents left Csilla before she was born. Her mother was an ambassador, and they settled on Ord Mantell. Due to circumstances Ners'yre'nlusu does not recall, her parents disappeared, and she was left to fend for herself. She learned how to gather information, and assisted a few Republic spies in her young age. One in particular noticed her almost supernatural ability to gather information, and correctly suspected that she would make a valued member of the Jedi Order.
Now going by her core name, Syren, she quickly passed the trials and was inducted into the order of the Jedi Shadows. She used her upbringing in gathering information to become a formost spy for the Jedi Order.
When war broke out on Geonosis, Syren had already been undercover with Separatist leadership for six months. Cut off from communication with the Jedi Order, she had to fend for herself. When the Jedi came in force to Geonosis, she saw the opportunity to return home and took it. She now uses her skills on the front lines of the Clone Wars.
Motivation
Morality
50
Conviction/Obstinacy
Curiosity/Obession
Description
Other Notes
Infravision: You can remove up to 1 Setback dice added to checks by lighting conditions.