Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 5 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | X | 5 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Pact Instincts | 1 | Assist manouver grants 2 bonus dice | |
| Echolocation | 1 | Can sense surroundings in the dark when montrals are uncovered | |
| Street Smarts | 2 | Remove 1 (black) per rank from Streetwise of Knowledge (underworld) checks | |
| Indistinguishable | 2 | Upgrade difficulty checks to identify character once per rank | |
| Bypass Security | 2 | Remove (black) per rank from checks made to disable a security device or open a locked door | |
| Black Market Contacts | 1 | When purchasing illegal goods, reduce rarity by 1 rank while increasing cost by 50% | |
| Stalker | 1 | Add (blue) per rank to Stealth and Coordination checks | |
| Master of Shadows | 1 | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1 | |
| Hidden Storage | 1 | Gain hidden storage in vehicles or equipment that holds items with total encumberance equal to ranks | |
| Jump Up | 1 | Once per round may stand up as an incidental | |
| Dedication | 2 | +1 Cunning, +1 Brawn | |
| Natural Rogue | 1 | Once per session, may reroll and 1 Skullduggery or Stealth check | |
| Dodge | 3 | When targets, may perform a Dodge incidental to suffer a number of strain no greater than ranks, then upgrade the difficulty of the check by that number | |
| Grit | 3 | Gain +1 Strain Threshhold | |
| Frenzied Attack | 2 | When making a Melee or Brawl check, suffer strain up to ranks to upgrade the Chek | |
| Defensive Stance | 1 | Once per round, may perform a Defensive Stance maneuver and suffer strain equal to ranks to upgrade difficulty of all incoming melee attacks. | |
| Soft Spot | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning | |
| Stunning Blow | 1 | When making Melee checks, may inflict damage as strain instead of wounds (does not ignore soak) | |
| Knockdown | 1 | After hitting with a melee attack, may spend a Triumph to Knock the target prone | |
| Improved Stunning Blow | 1 | When dealing strain damage with Melee or Brawl, may spend a Triumph to stagger target for 1 round per Triumph | |
| Toughened | 1 | Gain +1 Wound Threshhold | |
| Natural Brawler | 1 | Once per session, may reroll and 1 Brawl or Melee check | |
| Clever Solution | 1 | Once per session, make a skill check using cunning instead of it's normal characteristic |