Zela Yezdol by Eclyps19

Species
Dathomirian
Career
Sentinal
Specializations
Shadow
System
Force and Destiny

3
Threshold 12
Current 5
Threshold 16
Current 7
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3 +2b
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2 +1b
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine + Telescopic Optical Sight
Range
Medium
Skill
Ranged: Heavy
Stun setting,
Damage
9
Critical
3
Sabercane (hidden in Hand Scanner)
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder. 1+ Blue
Damage
5
Critical
2
Custom heavy blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
8
Critical
3

60
280
1500
11/11

Weapons & Armor

1x Blaster Carbine (3 enc, 4 hp)
-- Telescopic Optical Site, reduces difficulty of long/extreme checks by 1

1x Sabercane Hilt (0 enc due to disguise, hilt masking kit)

1x A/KT Mountaineer Armour (1 def, 1 soak, 3 enc, +2 blue dice for athletic checks for climbing/rappelling)

1x Diiro Blade (+1 dmg, 3 crit, 2 enc, Defensive 1)

Personal Gear

0x Stimpack (0 enc)
1x Electrobinoculars (1 enc)
1x Hand Scanner (0 enc)
1x Climbing Gear (1 enc)
1x Backpack (adds 4 enc)
1x Rebreather
2x Stun Grenade
1x toolbox from Zel N'got
600 credits worth of scrap

Assets & Resources

1x Antivenom
4x Avabush Spice (see effects below)

Critical Injuries & Conditions

Minor damage to lightsaber. +1 black per lightsaber roll.

Talents

Name Rank Book & Page Description
Sleight of Mind 2 Core - 152 The character adds one Blue die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.
Well Rounded 1 Core - 153 The character chooses any two skills. They permanently become career skills.
Codebreaker 1 Remove (BLACK) per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Grit 1 Gain +1 strain threshold.
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
Now You See Me 1 Once per session, as an action make a hard Deception check to make a number of NPCs equal to Cunning within medium range forget about the character

Force Powers

Force Rating
1
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend a force token to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of
the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range Spend force token to increase power’s range by a number of range bands equal to Range upgrades purchased
Duration Commit (OO) to sustain this power while the beguiled target remains in range.
Magnitude Spend (0/0) to affect additional targets equal to Presence per rank of Magnitude purchased
Strength Spend OO to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Power
Warde's Foresight
Description
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Upgrade Effect

Background

Born on Dathomir, I was selected as a young child to train with the Nightsisters. As the Nighsisters were being massacred by General Grievous, I snuck aboard an Imperial Military ship. I was too young to understand where it would take me, but I knew that if I stayed on Dathomir, I wouldn't live to see the next day.

The ship eventually arrived at Coruscant. Starved and dehydrated, I immediately slipped out into the slums and had to steal to survive.

With no family or friends on the planet, I fell in with an underground gang who used my age and innocence to their advantage. I became routinely tasked with gathering information on Imperial aristocrats in exchange for shelter, food, and water (and occasionally a few credits). As I grew, I honed my skills in stealth and reconnaissance and broke away from the gang that I had fallen in with. I still have many ties to the underground community, but knew that I was destined for bigger and better things. I would never be able to exact my revenge on the empire for killing my entire family unless I made my own path.

Motivation

Injustice / Displacement

My entire family and all of my friends (possibly my entire race) was killed by the Empire (General Grievous/Count Dooku).

I was forced to flee as a child, and grew up in the slums of Coruscant with no familiar faces.

Morality

96 Morality

Emotional Strength: Caution
Emotional Weakness: Hatred

Description

Sex: Female
Age: 29
Height: 6'2"
Build: Slender, Wiry
Hair: Long blue
Eyes: Gray

Occasionally talks to myself.

Other Notes

Outdoorsman Skill is rank 1

Accuracy gives +1 blue die for lightsaber actions
Hilt Masking Kit: Add 2 automatic failure results to attempts to identify or find the lightsaber

Kills on my saber:
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Avabush Spice: upgrade a single ability die to a proficiency die on any given check. When attempting to conceal the truth, upgrade the difficulty of the check once.

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