CC- 2142 "Chappy" by Dietriech7214

Species
Clone
Career
Clone Soldier
Specializations
Clone Commander/Clone Officer
System
Age of Rebellion

4
Threshold 15
Current 15
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +blue
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1 - 2Black
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2 +Blue - 2 Black
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 +Blue
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 1 -black
Knowledge: Education (Int) 0 -Black
Knowledge: Lore (Int) 0 -black
Knowledge: Outer Rim (Int) X 1 -black
Knowledge: Underworld (Int) 0 -black
Knowledge: Warfare (Int) X 2 -black
Knowledge: Xenology (Int) 0 - Black

Attacks

DC- 17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Paired Weapon
Damage
7
Critical
3
DC-17 HAND BLASTER
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Paired Weapon
Damage
7
Critical
3
MK II EMP GRENADE
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
M8 COMBAT KNIFE
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
2 Mod + 1
Critical
3
UNARMED
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

250
2402
13/14

Weapons & Armor

Weapons
DC-17 HAND BLASTER - Paired Weapons (Reduce Advantage required to hit with second weapon when two-weapon fighting by 1.)
DC-17 HAND BLASTER - Paired Weapons (Reduce Advantage required to hit with second weapon when two-weapon fighting by 1.)

MK II EMP GRENADE x3
M8 COMBAT KNIFE

Armor
PHASE I CLONE TROOPER ARMOR - Helmet Comlink (A long-range comlink is integrated into the helmet)
Squad Tactical Systems (Wearer adds □ to all Perception and Vigilance checks while within medium range of one or more allies also using armor with this attachment. Includes integrated comlink., 1 Skill (Perception) Mod, 1 Skill (Vigilance) Mod)
Clone Polarized Electrobinoculars (Adds □ to sight-based Perception checks and removes up to ■ from Perception checks due to distance or low-light conditions., 1 Skill (Perception) Mod)
Threat Monitor (1 Add 3 ω to Initiative Check Mod, 1 Innate Talent (Quick Strike) Mod)

Personal Gear

LOAD-BEARING GEAR
UTILITY BELT
MILITARY BELT POUCH x3
CHANCE CUBE
STIMPACK x4
RATION PACK x5
FIELD RATIONS x5
CANTEEN
DATAPAD
MILITARY MODULAR BACKPACK FRAME - Storage Unit (1 Increase Encumbrance Threshold by 3 Mod)
Comms Unit (May route communications up to long range on the planetary scale., Adds ■■ to checks made to unscramble the unit's signal.)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Clever Commander 1 When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force ( or when upgrading the difficulty pool, if the character is the commander of the enemy force.) the character may use ranks of Knowledge (Warfare) instead of ranks in Leadership.
Command 1 Add Blue per rank of Command when making Leadership checks. Affected targets add Blue per rank in Discipline checks they Make over the next Twenty-four hours (this does not increase with additional ranks of Command).
Commanding Presence 2 The character removes Black per rank in Commanding Presence from his Leadership and Cool Checks.
Enduring Presence 1 Once per Session, the character may upgrade a Mass Combat check evemn if the character is not present or is prevented from communicating with their troops.
Ingrained Loyalty 1 When the character makes a Leadership check targeting one of more clones, they may change the result of on Red to any non-blank Face
Prime Positions 1 When the character or an ally within short range takes cover, that character increases their soak by 1 per rank in Prime Positions against ranged attacks until he leaves that cover.
Researcher 1 Remove Black per rank in Researcher from Knowledge checks. Researching takes 50% less time ( this does not increase with ranks).
Tactical Advance 1 The Character may suffer 2 strain to preform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits.
Toughened 1 Gain +2 Wound Threshold

Background

CC-2142 "Chappy" received his commander training like most Commanders, at Kamino. He always showed a knack for destroying targets or succeeding in his mission with minimal casualties for he cares as much for his Troopers as he does mission success. Having been scouted and pulled from his Precious Victory Company. Chappy has just completed his ARC training, with the intent of bringing his personal abilities to more than just conventional warfare.

Motivation

Quest Freedom - His people are enslaved, this Player Character is driven to bring freedom to all. He serves in the Republic for the sake of liberty, which means he will be watching carefully for any signs that the CIS/Slavers might replace one form of tyranny with another.

Duties

GROUND SUPERIORITY - 10

No matter how good air support might be, battles are eventually decided on the ground. This PC knows that taking out enemy infantry and armor in combat from turrets, armored walkers and speeders, mechanized cavalry, and even traditional, mounted cavalry is what holds the line and wins the day. This PC is always on the lookout for key enemy ground assets to disable and destroy.

Description

Other Notes

Character Generation - 100 xp 500 Cr
30 xp Intellect to 3, 30 xp Willpower to 3, 30 xp Presence to 3, 5 xp Core Worlds to 1, 5 xp Discipline to 1
After CC - 150xp 9,500cr
Clone Trooper Kit - 1,000 Cr
DC-17 Hand Blaster upgrade Paired weapons - 300 cr
DC- 17 Hand Blaster w/ Paired Weapons - 1,300 cr
Phase I Clone Trooper Armor - Squad Tactical Systems, Clone Polarized Electrobinoculars, Threat Monitor- 4,050 Cr
LOAD-BEARING GEAR - 100cr
UTILITY BELT- 25 Cr
MILITARY BELT POUCH x3 - 30 Cr
CHANCE CUBE - 1 Cr
STIMPACK - 100cr
RATION PACK x5 - 25 Cr
FIELD RATIONS x5 - 50 Cr
CANTEEN - 7 Cr
DATAPAD - 75 Cr
MILITARY MODULAR BACKPACK FRAME w/ Storage Unit, Comms Unit - 535 Cr

Clone Officer - 20 xp
Prime Positions - 5 xp
Tactical Advance - 10 xp
Command - 5 xp
Commanding Presence - 5 xp
Researcher - 5 xp
Toughened - 5 xp
Ingrained Loyalty - 10 xp
Clever Commander - 10 xp
Commanding Presence - 15 xp
Enduring Presence - 15 xp
Discipline rank 2 - 10 xp
Leadership Rank 2- 10 xp
Medicine Rank 2 - 10 xp
Outer Rim Rank 1 - 5 xp
Perception Rank 1 - 5 xp
Viligance Rank 1 - 5 xp

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