CT-5102 "Flint" by TerranEngineer

Species
Clone
Career
Clone Soldier
Specializations
ARC Trooper/Clone Trooper
System
Age of Rebellion

5
Threshold 17
Current 2
Threshold 15
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
MkII EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
AP-M1
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 4
Damage
13
Critical
3

0
360
100
12/15

Weapons & Armor

Phase 1 ARC armor, +3 encumbrance, remove (k) from all perception checks. Sk: 2, Def: 1, En: 4, HP: 2

DC-17 pistol x2 (Dam: 7, Crit:3, Rng: Med, Enc: 2, HP: 3))
-May run out of ammo with 3 threats or a despair
-Paired Weapons (-1 to advantages required to attack with second weapon
-Amplifying chamber on 1 (add Blast 4, (k) on maintenance and repair)
-Suppressor on other (add 2 (k) to perception and vigilance to spot shooter)

M8 Combat Knife (Dam: +1, Crit: 3, Enc: 1, HP: 1)

MkII EMP Grenade x2

AP-MGrenade x2

Personal Gear

Macrobinoculars
Backpack (+4 Enc)
10x field rations
concealed climbing chord (50ft) (Enc: 0 on armor)
utility belt
Extra Ammo x2 (Enc 1)
Stimpack x4

Assets & Resources

heavy spanner
flashfire camp stove (Enc 2)
portable shelter (Enc 2)
thermal cloak (Enc 2)
water purifier (Enc 1)
glow rod x10 (Enc 1 x10)
comlink (Enc 0)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 2 Racial, Trooper (5) add (b) per rank to resilience and athletics checks
Toughened 2 Arc (5), Trooper (5) +2 Wounds per rank
Grit 2 Arc (5), Trooper (5) +1 Strain per rank
Conditioned 1 Arc (5) Remove (k) per rank frin Ath and Coor checks. Reduce damage and strain from fall by 1 per rank.
Quick Strike 1 ARC (10) Add (b) per rank to combat checks against targets that havent acted yet in encounter
Point Blank 2 ARC (10,15) Add 1 damage per rank to ranged light and heavy attacks at short range or engaged
Guns Blazing 1 ARC (15) Incidental, suffer 2 strain to avoid increased difficulty of ranged light with two weapons
Natural Commando 1 ARC (20) Once per session, reroll one ranged light or stealth check
Swift 1 ARC (15) Do not suffer usual penalties for diff terrain
Clanker Killer 1 Trooper (10) For attacks against droids remove (b) up to ranks to add successes or advantages equal to removed (b)
Suppressing Fire 1 Trooper (15) Allies and you may spend adv to inflict 1 strain per rank on target on a missed attack
Armor Master 1 Trooper (15) Add 1 soak

Background

Motivation

Duties

5-Infiltration: Learn your enemy, emulate their strengths, learn their weaknesses, and use it to your advantage.

10-Recon: Be the eyes and ears of your task force, find the enemy, observe them and report back.

Description

Other Notes

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