Physical Training |
1 |
Clonw |
Add (b) per rank to Athletics and Resilience Checks |
Toughened |
2 |
ARC (5), Sapper (5) |
+2 Wound per rank |
Grit |
3 |
ARC (5), Sapper (5, 15) |
+1 Strain per rank |
Quick Strike |
1 |
ARC |
Add (b) per rank to combat checks against targets that havent acted this encounter |
Conditioned |
1 |
ARC |
Remove (blk) per rank from Athletics and Coordination checks. Reduce dmg and strain from falling by 1 per rank |
Point Blank |
1 |
ARC |
=1 dmg per rank to ranged attacks at short rang or engaged |
Guns Blazing |
1 |
ARC |
Incidental, suffer 2 strain to avoid increasing the difficulty of Rng Lgt attack with two weapons |
Natural Commando |
1 |
ARC |
Once per session reroll a stealth or Rng Lgt check |
Contraption |
1 |
Sapper |
Once per session, make a hard Mechanics check to make a device to solve a current problem. |
Durable |
1 |
Sapper (15) |
May reduce any critical by 10 per rank to a min of 1 |
Known Schematic |
1 |
Sapper (10) |
Once per Session may make a hard Knowledge (Edu) check as a maneuver. Success grants familiarity with building or ship design |
Strong Arm |
1 |
Sapper (20) |
Increase grenade range by 1 |
Improvised Detonation |
1 |
Sapper (20) |
Once per Session make a hard mechanics check to make an IED dealing damage = INT+Mech Ranks + Succsess |
Master Grenadier |
1 |
Sapper (20) |
Decrease Adv to activate Blast quality by 1 to a minimum of 1 |
Clanker Killer |
1 |
ARC (20) |
When attacking droids may remove (b) to get a success or adv |
Dedication |
1 |
ARC (25) |
One characteristic +1 |
Utility Belt |
1 |
Sapper (20) |
Spend 1 Destiny point to produce and item or weapon from nowhere with DMs discression |
Swift |
1 |
ARC (15) |
Ignore Difficult Terrain penalties |
Powerful Blast |
1 |
Sapper (10) |
Increase Blast Damage by 1 per rank |