|
Expert Tracker |
2 |
|
remove a number of setback die = to ranks find tracks or track targets, decrease time to find them by half |
|
Brace |
1 |
|
perform brace manuever to remove setback die = to ranks from setback imposed by environmental conditions affecting attacks |
|
Grit |
2 |
|
+1 to ST per rank |
|
Sniper Shot |
3 |
|
Manuever to increase weapons range band by 1, also upgrade difficulty of next combat check by one |
|
True Aim |
2 |
|
Manuever to upgrade next combat check and add blue die to check |
|
Toughedned |
1 |
|
+2 to WT per rank |
|
Lethal Blows |
4 |
|
+10 per rank to crit injury on successful crit |
|
Deadly Accuracy |
3 |
|
choose skill, add ranks in that skill to damage on one hit ((ranged heavy. light. melee))) |
|
Quick Fix |
1 |
|
once per session, make check using agility instead of other trait |
|
Natural Marksman |
1 |
|
once per session, reroll ranged attack |
|
Crippling Blow |
1 |
|
Increase difficulty of the attack, if successful, target takes 1 strain whenever he moves |
|
Targeted Blow |
1 |
|
After making a successful attack, spend 1 destiny point to add damage = to agility |
|
Dedication |
2 |
|
+1 to AG, +1 to Cunning |
|
Stalker |
3 |
|
add boost die = to ranks to stealth rolls |
|
Dodge |
2 |
|
incidental: suffer strain to upgrade difficulty check = to ranks |
|
Jump Up |
1 |
|
stand up from prone as an incidental |
|
Quick Draw |
1 |
|
draw/stow a weapon as an incidental |
|
Precise Aim |
1 |
|
manuever, decrease targets melee and ranged defense and suffer strain = to ranks |
|
Anatomy Lessons |
1 |
|
spend 1 destiny point to add intellect do damage |
|
Master of Shadows |
1 |
|
suffer 2 strain to upgrade next stealth or skullduggery check |