To Be Named Later... by Robbie128

Species
Togruta
Career
Soldier
Specializations
Sharpshooter, Assassin
System
Edge of the Empire

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

2
5
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

A280 C Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Stun Setting
Damage
9
Critical
4
Westar 35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
6
Critical
2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

Weapons & Armor

A280-C
enc: 5
HP: 2

Personal Gear

Weapon Sling: attached to A280, decrease cumbersome value by 1

Assets & Resources

Special Abilities: Togrutas begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Pack Instincts: When performing the assist maneuver, Togrutas grant two boost dice instead of one boost die.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Expert Tracker 2 remove a number of setback die = to ranks find tracks or track targets, decrease time to find them by half
Brace 1 perform brace manuever to remove setback die = to ranks from setback imposed by environmental conditions affecting attacks
Grit 2 +1 to ST per rank
Sniper Shot 3 Manuever to increase weapons range band by 1, also upgrade difficulty of next combat check by one
True Aim 2 Manuever to upgrade next combat check and add blue die to check
Toughedned 1 +2 to WT per rank
Lethal Blows 4 +10 per rank to crit injury on successful crit
Deadly Accuracy 3 choose skill, add ranks in that skill to damage on one hit ((ranged heavy. light. melee)))
Quick Fix 1 once per session, make check using agility instead of other trait
Natural Marksman 1 once per session, reroll ranged attack
Crippling Blow 1 Increase difficulty of the attack, if successful, target takes 1 strain whenever he moves
Targeted Blow 1 After making a successful attack, spend 1 destiny point to add damage = to agility
Dedication 2 +1 to AG, +1 to Cunning
Stalker 3 add boost die = to ranks to stealth rolls
Dodge 2 incidental: suffer strain to upgrade difficulty check = to ranks
Jump Up 1 stand up from prone as an incidental
Quick Draw 1 draw/stow a weapon as an incidental
Precise Aim 1 manuever, decrease targets melee and ranged defense and suffer strain = to ranks
Anatomy Lessons 1 spend 1 destiny point to add intellect do damage
Master of Shadows 1 suffer 2 strain to upgrade next stealth or skullduggery check

Background

Motivation

Obligations

Description

Other Notes

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