Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | +4 Force -1 Setback | |
Athletics (Br) | 2 | +4 Force | ||
Charm (Pr) | 0 | +4 Force | ||
Coercion (Will) | 0 | +4 Force | ||
Computers (Int) | X | 2 | ||
Cool (Pr) | X | 0 | -1 Setback | |
Coordination (Ag) | X | 2 | +4 Force | |
Deception (Cun) | 1 | +4 Force | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 2 | +4 Force -1 Setback | |
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | +4 Force | |
Perception (Cun) | X | 1 | + 1 Boost | |
Piloting: Planetary (Ag) | X | 2 | +4 Force -1 Setback | |
Piloting: Space (Ag) | X | 1 | +4 Force -1 Setback | |
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | X | 2 | +1 Boost | |
Streetwise (Cun) | 1 | -1 Setback | ||
Survival (Cun) | X | 1 | -1 Setback | |
Vigilance (Will) | X | 1 | +1 boost | |
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 3 | ||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 1 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | +4 Force | |
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 1 |
Custom Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Extended hilt (+1 dam, +1 Vicious), Superior Hilt (Lock-on, +1 Damage, +1 Advantage) , Dual Phase, modified Cyclic Crystal Array (3 crystals), Mephite Crystal active: +11 Damage, Crit Rating 1) |
Damage13 |
Critical1 |
|
Custom Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Extended hilt (+1 dam, +1 Vicious), Superior Hilt (Lock-on, +1 Damage, +1 Advantage) , Dual Phase, modified Cyclic Crystal Array (3 crystals), Kimber Stone active (+11 Damage, Stun Damage, Cuncussive +1, Disorient +1 |
Damage13 |
Criticalna |
|
Custom Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Extended hilt (+1 dam, +1 Vicious), Superior Hilt (Lock-on, +1 Damage, +1 Advantage) , Dual Phase, modified Cyclic Crystal Array (3 crystals), open slot Active: |
Damage |
Critical2 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Damage (optional) |
Damage2 |
Critical5 |
|
Detonite Demolitions charges (6) |
RangeShort |
Skill |
|
mechanics skill, Blast radius (see range), |
Damage9 (+10) |
Criticalna |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry (5 pt, 5 pt, 10 pt) | 3 | F&D 149 | When character suffers hit from brawl, melee or lightsaber check, after damage is calculated (beofree soak), the character may make Parry incidental. suffers 3 strain and reduces damage dealt by 2+ranks in Parry (total 5) |
Improved Parry (15 pt) | F&D 149 | When his with brawl, melee or lightsaber attack generating dispair or three threat, may hit attacker once with lightsaber, melee, or brawl weapon dealing base damage after attack is resolved. | |
Supreme Parry (25 pt) | F&D 149 | If user didn't make a combat check during previous turn, may spend 1 Strain to use Parry instead of 3 | |
Toughened (5 pt, 10 pt, ) | F&D 153 | Increase wound threshold +4. | |
Strategic Form (25 pt) | F&D 152 | May tak Strategic Form action; make hard lightsaber check adding Force Dice no grater than Force rating . If successful, may only attack character for one turn pus one turn for each Force Point spent | |
Dedication (Presence) (25 pt) | F&D 141 | Gain +1 in single Characteristic | |
Commanding Presence (10 pt) | F&D 140 | remove one setback per rank of Commanding Presence from all Leadership and Cool checks | |
Studious Plotting (5 pt) | SS 31 | When making Streetwise or Survival check to navigate on a world, may use Intellect instead of Cunning | |
Expert Tracker (5 pt) | F&D 142 | Remove one Setback per rank in Expert Tracker from checks to find tracks or track targets decrease time to track target by half | |
Galaxy Mapper (10 pt) | F&D 144 | Remove one setback per rank of Galaxy Mapper from all Astrogation checks; checks take half the time. | |
Shortcut (5 pt) | 1 | SS 31 | During Chase, add boost per rank of Shortcut to checks made to catch or escape opponent |
Improved Shortcut (10 pt) | SS 31 | When involved in chase or race, may suffer 2 strain to add Success = ranks in Shortcut to check | |
Planet Mapper (10 pt) | SS 31 | Remove one Setback per rank in Planet Mapper from all Survival or Streetwise checks for navigation. Checks take half the time | |
Preemptive Avoidance (10 pt) | F&D 149 | May spend Destiny Point to disengage from any Engaged enemy as an out-of-turn incidental | |
Swift (15 pt) | F&D 153 | Do not suffer usual penalties for moving through difficult terrain | |
Uncanny Senses (15 pt) | F&D 153 | may add one boost per rank in Uncanny Senses to all Perception checks | |
Holistic Navigation (20 pt) | SS 30 | When making navigation check, may spend a Destiny Point to remove one Despair or remove Threat = ranks in Perception | |
Force Rating (20 pt, 20 pt, 20 pt) | F&D 143 | Gain Force +1 Rating per rank (+3) | |
Intuitive Navigation (25 pt) | SS 30 | When making Astrogation or Knowledge Outer Rim check, add Force Dice up to Force Rating to check. May spend Force Ponits to add Success or Advantage | |
Solid Repairs (5 pt, 20 pt) | F&D 152 | Repairs on hull trauma per rank of Solid Repairs whenever repairing starship or vehicle | |
Intuitive Improvements | F&F 145 | When makinng check to craft or repair item, may add FD up to Force Rating. Spend 2 FP to increase Hard Points by one up to maximum of +2. | |
Skilled Jockey (5 pt) | F&D 152 | Remove one Setback per rank in Skilled Jockey from all Pilotting (Planetary) and Piloting (Space) checks character attempts | |
Full Throttle (10 pt) | F&D 143 | Take Full Throttle action; make hard Pilotting check to increase vehicle's top speed by one for a number of rounds = cunning | |
Improved Full Throttle(15 pt) | EV 30 | Suffer 1 Strain to attempt Full Throttle as a Maneuver and decrease difficulty to Average | |
Supreme Full Throttle (20 pt) | EV 31 | When performing Full Throttle, increase speed by 2 instead of 1 | |
Soresu Technique (10 pt) | F&D 152 | Force Talent: When making a Lightsaber skill check, may use Intellect instead of Brawn | |
Grit (10 pt, 10 pt, 5 pt, 5 pt) | 4 | F&D 144 | Gain +5 Strain Threshold. |
Freerunning (15 pt) | EV 30 | Suffer 1 Strain when making a Move maneuver to move to any location within short range | |
Improved Reflect (15 pt) | F&D 150 | When reflecting a hit that generated Dispair or three Threat, may hit one target in Medium Range with same damage as initial hit after original attack resolves. | |
Defensive Stance (5 pt) | F&D 141 | Once per round, on the character's turn, the character may make a Defensive Stance maneuver to defend against incoming melee attacks. He suffers a number of strain no grater than ranks in Defensive stance to upgrade all meleee attacks made against him equal to strain suffered. | |
Defensive Circle (15 pt) | F&D 141 | Force Talent: While wielding a lightsaber, the character may take the Defensive Circle action, making a Hard Lightsaber (intellect) check. If successful, the character plus one ally per Success within short range gains ranged and melee defense X until beginning of his next turn. X equals 1 plus 1 for every two Advantage. | |
Reflect (10 pt, 20 pt, 15 pt) | 3 | F&D 150 | IF wielding a lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
Inventor (15 pt) | F&D 146 | When constructing new items, or modifying existing attachments, the character may choose to add one Boost or remove pone Setback per rank in Inventor | |
Sleight of Mind (15 pt) | F&D 152 | Add 1 Boost per rank of Sleight of Mind to all Stealth checks unless opponent is immune to Force powers | |
Saber Throw (25 pt) | F&D 151 | Perform SaberThrow action; make a Lightsaber combat check as a ranged attack within Medium range, adding FD up to Force rating. Must spend 1 FP and succeed to hit target. Spend 1 FP to return weapoon | |
Jump Up (5 pt) | F&D 146 | Once per round on the character's turn, may stand up from seated or prone as an incidental | |
Fine Tuning (5pt, 10 pt) | 2 | F&D 143 | Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank in Fine Tuning. |
Circle of Shelter (20 pt) | F&D 140 | Force Talent: When an ally engaged with the character suffers a hit from a combat check, the character may use Parry or Reflect incidental to reduce the damage the hit deals, even though he is not the target of the combat check | |
Guardian of the Republic | RoS 39 | After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round. |
Upgrade | Effect |
---|---|
Magnitude (5 pt) | Sped FP to affect a number of additional targets = Presence per rank of Magnitude |
Base (15 pt) | May spend Force Point to add 1 automatic Sucess to all checks made by a number of engaged friendly targets up to Presence before end of next turnIf user used DSP to generate FP, reduce targets' Willpower by 1 to minimum of 1 until end of encounter |
Range (5 pt) | Spend FP to increase range by number of range bands = Range upgrades |
Control (10 pt) | When making Battle Meditation power check, user may make Easy Leadership check as part of pool. If use is able to activate power and succeed on check, he may send simple orders as part of power |
Upgrade | Effect |
---|---|
Base (15 pt) | User may spend FP to immobilize a target within short range until end of user's next turn. If ueser used any DSP to generate FP, target also suffers 1 Wound per FP spent on check ignoring Soak. |
Control (10 pt) | Spend FP to move target one range band closer or farther away |
Range (10, pt 15pt) | Spend FP to increase power's range by number of range bands = range upgrades |
Upgrade | Effect |
---|---|
Range (10 pt) | Spend FP{ to increase power's range by a number of range bands = range upgrades. |
Control (10 pt) | User can perform Force Leap as a maneuver instead of action. |
Control (10 pt) | When performing Force Leap, user can jump vertically in addition to horizontally. |
Base (10 pt) | User may spend FP to gain Success of Athletics check. |
Control (5 pt) | Enhance can be used with Coordination skill. |
Control (5 pt) | Enhance may be used with Pilotting (planetary) skill. |
Control (5 pt) | Enhance may be used with Pilotting (Space) skill |
Control (10 pt) | Ongoing Effect: Commit FD. User increases Agility characteristic by 1 (to maximum of 6) |
Control (10 pt) | Take a Force Leap action: make Enhance power check. User may spend FP to jump horizontally to any location in short range |
Upgrade | Effect |
---|---|
Base (5 pt) | User may spend FP to ignore effects of darkness or blindness and see normally at up to medium range for remainder of the round (or one minute). This allows user to view everything most sentients could normally see on well-lit day. |
Upgrade | Effect |
---|---|
Base (10 pt) | User can spend FP to gain vague hints of events to come, up to a day into the future. |
Control (10 pt) | When making skill check to determine Initiative, Force user may roll a Foresee power check as part of pool. May spend FP to gain one sucess per point on check. |
Upgrade | Effect |
---|---|
Base (15 pt) | Heal: (LS user only) Spend FP to heal number of wounds = Intellect from engaged living target (including self). Harm: Spend FP to inflict number of wounds= Intellect (ignoring Soak) on engaged living target. User gains 1 Conflict |
Upgrade | Effect |
---|---|
Duration (5 pt, 5pt) | Spend FP to increase duration by a number of rounds = to duration upgrades purchased. |
Control (10 pt) | User may make opposed Discipline vs Discipline check combined with an Influence check. If user spemnds FP and succeeeds on the check, he can force target to adopt an emotional state or believe something untrue lasting one round or 5 minutes. |
Base (10 pt) |
Special Rule (LSP/DSP use: When guiding and shaping thoughts, only DSP may be used to generate negative emotions such as rage, fear, and hatered. Only LSP may e used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be generated with eiher LSP or DSP.
Character may spend FP to stress mind of ine living target he is engaged with, inflicting 1 Strain |
Magnitude (5 pt) | Spend FP to increase targets affected by amount = magnitude upgrades purchased. |
Control (15 pt) | When making Coersion, Charm, Deception, Leadership, or Negotiation check, Force user may roll Influence power as part of Dice Pool. May spend FP to gain Success or Advantage on the check. |
Range (5 pt) | Spend FP to increase power's range by a number of range bands equal to upgrades purchased. |
Strength (10 pt) | When stressing the mind of a target, character inflicts 2 Strain. |
Upgrade | Effect |
---|---|
Base (15 pt) | User may spend FP to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until beginning pof user's next turn, target cannot see or sense the hidden person or object. |
Duration (5 pt) | Commit 2 FD to sustain power while beguiled target remains in range. |
Magnitude (10 pt) | Spend FP to affect additional targets = Presence per rank of Magnitude purchased. |
Control (15 pt) | Commit one or more FD. Add Threat per FD to all combat checks targeting Force user. |
Upgrade | Effect |
---|---|
Strength (10 pt, 10 pt) | Increase Silhouette able to be targeted to 2. |
Range (5 pt) | Spend FP to increase power's range to Medium. |
Control (10 pt) | Force user can hurl objects to damage targets |
Control (5 pt) | Force user can pull objects from secure mountings or out of people's grasp. |
Control (15 pt) | USer can perfom fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power's range. |
Base (10 pt) | User man spend FP to move one object of Silhouette 0 that is within short range upto his maximum range. The default maximum range is short range. |
Magnitude (5pt) | Spend FP to increase targets affected equal to Magnitude upgrades purchased. This may be activated multiple times, increasing the number of targets by this number. |
Upgrade | Effect |
---|---|
Base (20 pt) |
Protect: USer makes Protect power check and rolls an Average Discipline check as part of pool. Spend 2 FP to reduce damage from an energy-based weapon that hits himself or an engaged character by amount = Willpower +1 per Success. Dark Side users may only protect themselves.
Unleash: User makes an Unleash power check as ranged attack and rolls Average Discipline check for difficulty. If check succeeds and spends 2 FP, the attack hits. Has range of Short, base damage = Willpower, and Crit rating of 4. User gains 1 Conflict. |
Duration (15 pt) | Protect: If no DSP generated FP, the power reduces damage of all attacks hitting target. Unleash: Spend FP to give attack Burn 2. |
Control (15 pt) | Protect: Spend FP to allow power to protect against all types of attack. Unleash: Spend FP to give attack Ensnare 2. |
Strength (5 pt) | Spend FP to decrease damage or add damage = ranks of Strength purchased. |
Control (10 pt) | Protect: Spend Advantage to gain Defense= Advantage spent. Unleash: Spend Advantage to inflict 1 Strain on target. |
Mastery (25 pt) | Protect: Light Side Force user may spend 2 FP to reflect all attacks they reduce to 0 damage = to initial attack to attacker. Unleash: Dark Side Force users may spend FP to reduce Critical rating of attacks to 1. |
Upgrade | Effect |
---|---|
Strength (10 pt) | Spend FP to eliminate one Force-based Illusion per Strength upgrade purchased. |
Magnitude (5 pt) | Spend FP to gain on additional detail per magnitude upgrade purchased. |
Base (10 pt) | User may spend 2 FP to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. User may spend FP and succeed at average Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions. |
Control (10 pt) | On going: Commit FD Upgrade ability of Vigilance and Perception checks once. |
Upgrade | Effect |
---|---|
Control (10 pt) | Spend FP, Force user senses the current thoughts of one living target with whom he is engaged. |
Base (10 pt) | User may spend FP to sense all living things within short range (including sentient and non-sentient beings). USer may spend FP to sense the current emotional state of one living target with whome he is engaged. |
Control (10 pt) | Ongoing effect: Commit FD. Once per round, when attack targets Force user, he upgrades difficulty of pool once. |
Upgrade | Effect |
---|---|
Base | Once per Session, during combat encounter, character may spend 2 Destiny Points and make Hard Discipline check to challenge another character. If successful, the two characters are locked in a duel for 3 rounds. For duration of duel, the two dueling characters can only make attacks targeting each other and no other characters may target the dueling characters with attacks or otherwise intervene. |