Force and Destiny
| Threshold | 11 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 5 | ||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| Hold-out Blaster (Improved) |
RangeShort |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical4 |
|
| Boonta Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting, Requires Hard Perception check to see if it's an actual gun |
Damage6 |
Critical3 |
|
| Polis Massan Harmonica |
RangeExtreme |
Skill |
|
| Adds 2 boost to whatever check (Charm, Deception, Cool, Negioation) is being used with this item. |
Damage0 |
Critical0 |
|
| Omni-Buckler |
RangeEngaged |
Skill |
|
| 4 HP, Defensive 3, Deflection 3 |
Damage0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon | 3 | When the character makes a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon. | |
| Grit | 2 | Gain 1 strain threshold | |
| Stim Application | 1 | Take the Stim Application Action; make an Average (• •) Medicine check II successful. 1 engaged ally increases I characteristic by 1 for the remainder of the encounter and suffers 4 strain | |
| Resolve | 2 | When a character involun-tarily suffers strain, he suf-fers 1 less strain per rank of Resolve, to a minimum of 1. | |
| Pressure Point | 1 | When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to his ranks in Medicine. Theses checks cannot be made with any weapons, but this strain damage is not reduced by Soak. | |
| Bacta Specialist | 2 | Patients under the character’s supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta Tank or under supervised medical conditions or long-term care. | |
| Anatomy Lessons | 1 | After making a successful attack, may spend 1 Destiny Point to add damage to Intellect to one hit. | |
| Dodge | 1 | When targeted by a combat check, may take the Dodge incidental to suffer a number of strain equal to ranks in Dodge, then upgrade the check by said ranks. | |
| Toughened | 1 | Gain +2 wound threshold | |
| Dedication | 1 | Gain +1 to any characteristic. Can't above above 6. | |
| Master Doctor | 1 | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |