Age of Rebellion
| Threshold | 20 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | 1 adv | |
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| SKZ Sporting Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun, Pierce, Accurate 2 ,Adv up to Med |
Damage11 |
Critical4 |
|
| Kyuzo Petars |
RangeEngaged |
SkillBrawl |
|
| Pierce 3, Vicious 2, (Sunder and Defensive1 when paired) Paired |
Damage6 |
Critical3 |
|
| Kyuzo War Shield (Worn) |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 1, Deflection 2 |
Damage5 |
Critical4 |
|
| Kyuzo War Shield (Thrown) |
RangeShort |
SkillRanged: Light |
|
| Disorient 1, Return on 3 Adv |
Damage5 |
Critical4 |
|
| Kyuzo Bow |
RangeLong |
SkillRanged: Heavy |
|
| Knockdown, Pierce 5 |
Damage9 |
Critical4 |
|
| Pulse Aarm 2.0 |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Slow fire 1, Pierce 2. Expand Ammo for Breach 1 vicious 3, 2ndry Ion |
Damage9 |
Critical3 |
|
| Secondary Ion Blaster |
RangeShort |
SkillRanged: Heavy |
|
| ION, Disorient 5, 2x Soak on organics |
Damage10 |
Critical5 |
|
| Sap Gloves |
RangeEngaged |
SkillBrawl |
|
| Concussive 1,Disorient 1, Knockdown |
Damage6 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | EOTE 136 | Gain +1 Strain Threshold |
| Toughened | 3 | EOTE 145 | Gain +2 Would Threshold |
| Dense Musculature | 1 | FiB 22 | Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range. |
| Bodyguard | 2 | EOTE 132 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Rapid Reaction | 2 | EOTE 141 | Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of SUC to initiative roll |
| Suppressing Frire | 1 | FiB 35 | Characters and allies in short range may spend an ADV on a failed combat check once per round to inflict 1 strain per rank of Suppressing fire |
| Overwhelm Defense | 1 | Upon Successful Attack with a starship or vehicle weapon, may spend 2 adv per rank to reduce the defense in targeted zone by 1 for each 2adv spent | |
| Conditioned | 1 | Remove K per rank from all Athletics and Coordination Checks. Reduce fall damage and strain by 1 per rank | |
| Debilitating Shot | 1 | Upon Successful Attack with a starship or vehicle weapon, may spend 2 adv per rank to reduce the target's max speed by 1 until the end of the next round | |
| Improved Bodyguard | 1 | Once every 3 Encounter, When an ally protected by Bodyguard maneuver suffers a hit, May take the hit instead | |
| True Aim | 1 | Once per round, may perform a True Aim maneuver to gain the benefit of aiming and upgrade combat check once per rank | |
| Dedication (Brawn) | 1 | ||
| Supreme Bodyguard | 1 | Bodyguard maneuver may now effect allies up to the number of ranks of Resilience | |
| Moving Target | 2 | If a character has already acted add Range Defense 1 | |
| Space Clip | 1 | Cannot run out of ammo due to despair | |
| seize the initiative | 1 | ||
| Jury Rigged | 1 | ||
| Brace | 1 | Remove setback as maneuver |