|
Aquatic |
1 |
CSP pg. 119 |
Can hold breath for a long time and remove all movement penalties for being underwater. Remove Setback for humidity, add Setback for dry conditions. |
|
Iron Body |
2 |
ND pg. 29 |
Remove Setback per rank of Iron Body from Coordination checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
|
Parry |
1 |
ND pg. 29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Grit |
3 |
ND pg. 29 |
Gain +1 strain threshold. |
|
Precision Strike |
1 |
ND pg. 29 |
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury |
|
Martial Grace |
1 |
ND pg. 29 |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to net Brawl check made this turn. |
|
Toughened |
2 |
ND pg. 29 |
Gain +2 wound threshold. |
|
Grapple |
1 |
ND pg. 29 |
Once per round, may perform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1. |
|
Improved Precision Strike |
1 |
ND pg. 29 |
When this character inflicts a Critical Injury with a Brawl, or Melee weapon attack, may suffer 2 strain to change the result to any Average Critical Injury |
|
Supreme Precision Strike |
1 |
ND pg. 29 |
When this character inflicts a Critical Injury with a Brawl, or Melee weapon attack, may suffer 3 strain to change the result to any Hard Critical Injury |