Fast Eddie by dashdtp

Species
Gand
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
3

Weapons & Armor

heavy clothing

Personal Gear

comlink (handheld)
backpack
8x stimpack
5x ration pack
glow rod
emergency medpack
2x emergency repair patch

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
surgeon 1 65 when making a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.
stim application 1 65 take the stim application action. make an average (2 diamond) medicine check. if successful 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.

Background

The high and Mighty

As the saying goes, the bigger they are, the harder
they fall. Even characters from high social standing,
great wealth, or an existence of comfort can still be
subject to the whims of fate and find themselves cast
out from the life they once knew. This fall from grace
could come in many forms—scandal, poor business
decisions, war and revolution, or revenge from ene-
mies. Regardless of the method, the character is ir-
revocably wrenched from his world and cast into the
murky shadows of EDCE OF THE EMPIRE.
Characters from this type of background include
landed gentry, wealthy business owners, doctors, politi-
cians, and any other position or upbringing that brings
with it money, power, and status above that of the com-
mon rabble. After the events that push them out of that
world, however, these previously entitled characters find
a rough life ahead. The character might find himself
fleeing his former life with only the (admittedly upscale)
clothes on his back and nothing else but his abilities,
skills, and will to survive in the unforgiving galaxy.
A character from this background typically finds his
Obligations tied to the cause of his downfall. Perhaps
his fall came from a huge gambling debt, blackmail
from a family enemy, or bringing shame upon his clan
that results in exile. As the wealthy and powerful typi-
cally rub elbows with those of their own social level,
enemies or "holders" of the character's Obligation
are also typically wealthy, powerful, and influential in
their own right.

Motivation

Droid Rights: The character believes that droids should be accepted as full members of galactic society, not merely tools or servants.

Obligations

Debt: The character owes someone a great deal, whether the debt consists of money or something else. Perhaps the PC has a huge gambling debt to a Hutt, is indebted to the Czerka Corporation for his starship, owes a wealthy family for patronage, or has some serious other financial obligation. To make matters worse, depending on who owns the debt, even fully paying it off might not get the character completely off the hook - if the character can get that money, he can surely get more.

Description

height = 5'3"
weight = 80lbs
emanates a putrid odor but is immune to it and doesn't see it as off-putting.
short and not particularly intimidating
tends to be in the back, avoiding the main action but is passionate about droid rights.
altruistic in demeanor but cautious by nature, while he wants to help, he is fearful of death having spent countless years working alongside it.
fast eddie was raised in a prominent family but they didn't share his passion for droids and left to pursue those endeavors.
his family is well-connected and he reluctantly accepted their help to pay his way through school, he suspects that they are involved with seedy folks but doesn't know exactly whom, why and the exact manner of the connections. He is the black sheep of the family due to his beliefs.

Other Notes

Gands are a mysterious insectoid species whose
"findsmen" treat tracking quarry as a religious duty.
They are exceptionally good at divining the location
of individuals through ritualistic methods that off-
worlders might consider backward and barbaric.


Physiology: Though prevalent in the fringes of the
Outer Rim, Gands remain a puzzle to xenobiologists.
Over a dozen distinct subspecies of the Gands have
been reported. All are covered in a dense chitinous
exoskeleton and reach a height at adulthood of about
1.6 meters. They have three fingers on each hand,
which are as dextrous as those of other humanoids,
allowing them to manipulate equipment designed for
five-fingered individuals.


Where Gands subspecies differ from one another is
in their respiratory biology. Most Gands who travel the
spacelanes do not seem to need to breathe at all. The
digestion of food in their stomachs produces the ammo-
nia necessary for their biochemistry. Wasteful byproducts
and extraneous ammonia are expelled through their exo-
skeletons. These Gands often emanate an unpleasant
methane musk. Other Gand subspecies possess actual
lungs and cannot produce ammonia through digestion,
instead requiring a special breathing apparatus.
Questions about Gand biology continue to go unan-
swered, since the Gand refuse to permit other species
to study them. Some xenobiologists conjecture that
Gand religious rituals dictate genetic manipulation,
which has produced many different varieties of Gands.


Society: Gands have a closed culture. What is known
about them is that religion and life are closely en-
twined. A gathering of elders called the Ruetsavii
observes the various religious sects that represent
the virtues of Gand life. Off-worlders are most famil-
iar with the religious sect known as the "findsmen."
These are the Gand who leave their home planet on
ritualistic hunts to catch prey and bring divine bless-
ings to their people. Many other sects are rumored to
exist, particularly in the fields of genetics, medicine,
and engineering, but their exact natures are unknown.


Homeworld: Sharing the same name as its species,
Gand is an Outer Rim world clouded in ammonia and
methane. Trade is handled through orbiting stations
as foreigners are rarely allowed on the planet's sur-
face. Those non-Gand who land on the world must
stay in the specially equipped Alien Quarters.


Language: Droids fare much better than well-trained
humanoid linguists in reproducing the clicks and chir-
rups of the Gand spoken language. Without the need
to intake breathable gases, most Gand lack the vocal
cords to make the sounds of Basic and other languag-
es. They must use droids or translation devices to con-
verse in groups that do not understand their language.
The grammar that Gand use reflects their place in
society. Before a Gand earns his identity and is ac-
cepted among his peers, he refers to himself in the
third person, calling himself "Gand." Once he has
done a deed of distinction, a Gand may take his fam-
ily name. Gand cannot use their first names until they
have become "persons of greatness"—janwuine in
their own tongue—and received commendations from
their peers. This causes many off-worlders to view the
Gand as a people of extreme humility.


Life on the Fringe: Since Gand findsmen have such
a high success rate of catching targets, employers are
perfectly willing to ignore cultural mysteries and odd
smells. Gand findsmen are in constant demand as
bounty hunters, private investigators, assassins, skip
tracers, and security advisers.


Those without lungs do not respire and gain all necessary metabol-
ic substances through food. When playing a Gand,
each player chooses whether he wishes his charac-
ter to have lungs or not. If he selects to be playing
a lungless Gand, his character is immune to suffo-
cation (but not the wounds suffered from being ex-
posed to vacuum).

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