Leanne Alde by juandelaleche

Species
Human
Career
Jedi
Specializations
Padawan-Ataru Striker
System
Force and Destiny

4
Threshold 15
Current 0
Threshold 17
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
6
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corellian Arms CR-2 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
4
3 Lightfoils
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
5
Critical
2
O.G. Lightsaber <3
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Disguised (add 1 setback if being identified)
Damage
8
Critical
2
Jullian's Darth Malgus Saber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Vicious 4, Superior, Sunder, Defensive 1, Deflection 1
Damage
10
Critical
1
E-5 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
710
8000
12

Weapons & Armor

>Lightsaber (1e)
>Jedi Battle Armor (5e)
>Storm Trooper (with Strength Enhancement System +1 Brawn)

Vincenzo - squad member*

Personal Gear

>Keychain of Cloud City
>Lightsaber Dust
>Backpack +4e
>Utility Belt +1e
>Night goggles
>Jedi Armor Shreds
>Beads from the Bracelet Rav Naraan gave

Assets & Resources

>Stimpaks 5
>Adrenaline shots 5
>bracelet with jedi symbol & and rebel symbol

https://swsheets.com/v/kldu0cpqc-gryphon-cell-re
*lightsaber 1 success 2 adv

Lyanna4 - Niman; *Rhaeger 1- Shi Cho; Oberyn3 - Soresu; *Margaery2 - Makashi

Kefnet?
Daenerys?

Teach saber fight

Critical Injuries & Conditions

Morality 100-4
Duty 100

Arixmethes

Wabba the Hutt in Mussespa in Tattooiine - make him good adult bc corusca gem

Boglings helped me bc Jullian was high enough to talk to them <3

Lothal - outer rim where my dad is

I will get betrayed by someone (maybe a girl)

Squad name: Red Talons

Nalhutta - Dragonsnake45 is there (Hutt planet)

Chief Petty Officer Pyke - in IronFist

admiral kendal ozzel (the one we said our CO is for Dathomir mission)

Homer

Rohak - Village leader of Aurilea

Satil Shon - grand master in the Jedi Order way back when

Kresh Academy - where the murakami orchids are; named after Ancient Sith Lord Ludo Kresh enemy of Sith Lord Nagatha Dao

Talents

Name Rank Book & Page Description
Parry 7 Core Rulebook p. 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 1 Clone Wars Begin Gain +2 wound threshold.
Reflect 4 Core Rulebook p. 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Well Rounded 1 Clone Wars Begin Choose any 2 skills. They permanently become career skills.
Sense Danger 1 Clone Wars Begin Once per game, remove 2 black dice from any 1 check.
Quick Draw 0 Core Rulebook p. 87 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike 1 Core Rulebook p. 87 Add one blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Jump Up 0 Core Rulebook p. 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 0 Core Rulebook p. 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Hawkbat Swoop 0 Core Rulebook p. 87 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against the target within short range, a white die no greater than Force rating. Spend 1 light/dark to engage target and spend 1 light/dark to add advantage to check.
Dedication 1 Core Rulebook p. 87 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Saber Swarm 0 Core Rulebook p. 87 Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn.
Dodge 2 Core Rulebook p. 87 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Improved Parry 0 Core Rulebook p. 87 Parrying a hit that generated despair or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Researcher 2 Clone Wars Begin Remove 1 black die per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Sense Emotions 1 Clone Wars Begin Add 1 blue die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Balance 1 Clone Wars Begin When the character heals strain at the end of the encounter, may add 1 force die per Force Rating. They recover additional strain equal to generated force.
Will of the Force 1 Clone Wars Begin Once per round after failing a check, the character may convert one dark side Destiny Point to a light side Destiny Point.
Grit 3 Core Rulebook p. 87 Gain +1 strain threshold.

Force Powers

Force Rating
3
Power
Move
Description
Upgrade Effect
Range 2
Control 2
Strength 1
Magnitude
Power
Influence
Description
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may use light or dark force points to gain a success or advantage on the check.
Upgrade Effect
Control Take a Force Leap action. Make an Enhance power check. The user may spend dark or light side point to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range May spend dark or light side points to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The user can perform a Force Leap as a maneuver instead of an action.

Background

Motivation

Morality

Description

Other Notes

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