|
Parry |
7 |
Core Rulebook p. 87 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Toughened |
1 |
Clone Wars Begin |
Gain +2 wound threshold. |
|
Reflect |
4 |
Core Rulebook p. 87 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Well Rounded |
1 |
Clone Wars Begin |
Choose any 2 skills. They permanently become career skills. |
|
Sense Danger |
1 |
Clone Wars Begin |
Once per game, remove 2 black dice from any 1 check. |
|
Quick Draw |
0 |
Core Rulebook p. 87 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
|
Quick Strike |
1 |
Core Rulebook p. 87 |
Add one blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Jump Up |
0 |
Core Rulebook p. 87 |
Once per round, may stand from seated or prone as an incidental. |
|
Ataru Technique |
0 |
Core Rulebook p. 87 |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
|
Hawkbat Swoop |
0 |
Core Rulebook p. 87 |
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against the target within short range, a white die no greater than Force rating. Spend 1 light/dark to engage target and spend 1 light/dark to add advantage to check. |
|
Dedication |
1 |
Core Rulebook p. 87 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Saber Swarm |
0 |
Core Rulebook p. 87 |
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn. |
|
Dodge |
2 |
Core Rulebook p. 87 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Improved Parry |
0 |
Core Rulebook p. 87 |
Parrying a hit that generated despair or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
|
Researcher |
2 |
Clone Wars Begin |
Remove 1 black die per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
|
Sense Emotions |
1 |
Clone Wars Begin |
Add 1 blue die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
|
Balance |
1 |
Clone Wars Begin |
When the character heals strain at the end of the encounter, may add 1 force die per Force Rating. They recover additional strain equal to generated force. |
|
Will of the Force |
1 |
Clone Wars Begin |
Once per round after failing a check, the character may convert one dark side Destiny Point to a light side Destiny Point. |
|
Grit |
3 |
Core Rulebook p. 87 |
Gain +1 strain threshold. |