Edge of the Empire
| Threshold | 14 |
| Current | 5 |
| Threshold | 16 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | -1 setback | |
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | +1 boost | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | +1 boost | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| IDX-9 Ion Stunner |
RangeMedium |
SkillRanged: Light |
|
| Stun Damage, Ion (deals strain. Disables droids/electronics),Collapsible |
Damage8 |
Criticaln/a |
|
| Light Flamethrower "Firecaller" |
RangeShort |
SkillRanged: Light |
|
| Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage6 |
Critical2 |
|
| Stun Grenades |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 3, Limited Ammo 1 (2), Stun Damage |
Damage8 |
Criticaln/a |
|
| Flechette pistol |
RangeShort |
SkillRanged: Light |
|
| Guided 3, Limited Ammo 3 |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Small | 0 | Smaller than average, silhouette 0 | |
| Hoverer | 1 | When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. | |
| Force resistance | 1 | Resistant to force | |
| Convincing demeanor | 1 | 73 | Remove one setback per rank from deception or skullduggery |
| Wheel and Deal | 2 | 73 | 20% more credits selling legal item |
| Smooth Talker | 1 | 73 | When making negotiation checks, spend triumph for additional success equal to rank |
| Grit | 1 | 73 | +1 strain threshold |
| Galaxy Mapper | 1 | 83 | Remove one setback from astrogation per rank of skill |
| Nobody's fool | 2 | 73 | May upgrade difficulty of incoming charm, deception, or coercion roll by 2P. |
| Toughened | 2 | 73 | +2 wound threshold |
| Dedication | 1 | 73 | +1 to any characteristic (max:6) |
| Side step | 1 | 79 | upgrade incoming attack difficulties by 1 and suffer 1 strain. Lasts until next turn. Manurver |
| Natural Negotiator | 1 | 79 | May ReRoll any 1 cool or Negotiation check 1/session |
| Master Merchant | 1 | 79 | May suffer 2 strain to increase selling amount, decrease buying amount by 25%. |
| Steely Nerves | 1 | 73 | Spend 1 destiny point to ignore effects of critical injuries for skill rolls for rest of the encounter. |
| Durable | 1 | 77 | May reduce the outcome of any critical injury roll by up to 10 |
| Stalker | 1 | 72 | +1 boost to stealth and coordination checks |