Padded Armor w/ Concealing Cape
Heavy Blaster Pistol
Synthetic Anesthetic x4 (pg. 188)
- Wrist mechanism releases 2 doses at once (Hard Resilience check)
Extra Reload x2
Assets & Resources
Critical Injuries & Conditions
Book & Page
Though blind, Miraluka use the Force to perceive the world. This allows them to perceive their surroundings without needing light, and they never suffer penalties on combat or perception checks due to darkness or other environmental factors that affect vision. If their connection to the Force is suppressed, they are effectively blind.
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
May use Willpower for Lightsaber checks.
Add boost die = ranks to Athletics & Resilience checks
+1 Strain Threshold per rank
+2 Wound Threshold per rank
When hit by a melee attack, suffer 3 Strain to reduce damage by 2 + Ranks in Parry
When hit by a Ranged Attack, may suffer 3 Strain to reduce damage by 2 + Ranks in Reflect.
+1 damage/rank to ONE successful hit using Ranged (Light/Heavy) skill at short or engaged range.
Fen can sense the Force interacting with the world around them.
May spend one pip to:
- sense all living things within short range
- sense the current emotional state of one being with whom they are engaged
Spend 1 pip. Fen senses the current thoughts of one living target with whom he is engaged.
Commit 1 Force Die. Once per round, when an attack targets Fen, they upgrade the difficulty of the pool once.
Fen attempts to guide, shape, or even twist the thoughts and feelings of others.
- Spend 1 light side to evoke positive emotions: peace, tranquility, friendliness
- Spend 1 dark side to evoke negative emotions: rage, fear, hatred
- Spend 1 pip to stress the mind of 1 target Fen is engaged with, inflicting 1 strain per pip
Spend 1 pip to increase targets affected equal to ranks.
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, Alden may use Influence as part of the dice pool and spend force pips to gain success or advantage.
Spend 1 pip to increase range by number of range bands equal to ranks.
Alden tells people they used to be a bounty hunter in the Inner Rim, primarily in the Coruscant underworld. In reality, he was a Jedi Padawan before the Order was betrayed and the Empire rose to power. Thankfully, he and his master survived Order 66 with the help of some good friends. Before parting ways for safety and seclusion, their former master Kyla bestowed upon him the rank of Jedi Knight.
Since then, Alden - formerly known as Fen - has traveled around the Outer Rim, aiding oppressed peoples and thwarting the Empire at every opportunity. Upon hearing of a formal Rebellion working to end the Emperor's reign, Alden and their companions worked tirelessly to get in contact with the Alliance to join the wider network of rebel cells.
The Great Jedi Purge that started with order 66 at the end of the Clone Wars deprived the galaxy of the single most important source of justice and peacekeeping known, at least as far as Alden is concerned. They seek to restore the light of the Jedi to the galaxy.
That said, Alden has had a lot of time to consider the Jedi Order he grew up hearing about and compare it to the Jedi Order that he was surrounded by in his youth. Alden wants to restore the Order as it once was - or perhaps how they wish it had been.
Alden, 27, stands at 5'10 with a slender, athletic build. Their skin is a rich russet color, a stark contrast the white stripes running through their thick brown hair, loosely tied back into a single braid. A pinkish-white scar, clean and violent, mars the right side of his face from forehead to cheek bone. A short, neat beard frames his angular jawline. The most striking - and often disturbing - feature about Alden are his eyes. He has none. A blank, freckled patch of skin rests over their socketless skull.
As for their presence, Fen is reserved and contemplative. They often remain stoic, somber in the presence of strangers. When they smile, it is most often a mocking echo of joy.