Blaster pistol
Blaster Rifle
Heavy Clothing (Ship)
Frag Grenade -1
Heavy Armor Cortosis Weave -2ENC
Double Handed Light Saber
Personal Gear
Com link(handheld) (50)
Breath Mask (50)
Tech Manual Ships (200) PDA
Backpack (50)
Utility Belt (25) - With g hook like Luke
Fusion Lantern Ship
Journeyman Tools Kit (Ship)
PDA - Position Tracker
Corgo Scanner (Ship)
Grappling Hook on Belt
Ship Boots to prevent ships from leaving
Droid Parts
Blood Blade
Extra - Vibro Axe
Extra Sharp Vibro Axe Crit1
Extra - 2 Gene Lock
Extra - Underwater Gear (Ship)
Ship Boots
Choose 1 weapon, armor, or other item and give it a permanent improvement
Armor Master
Core, 132
When wearing armor, increase total soak value by 1
Tinker (2)
Core, 145
May add 1 additional hard points to an item per rank(max 1 additional hard point per item)
Dedication (4)
Core, 134
+1 Advancement (4)
Solid Repairs
Core 143
When taking an action to reapir a starship or vehicle, repair 1 additional hull trama per rank
Utility Belt
Core 145
Spend 1 Destiny Point to perform Utility Belt incidental: Item of rarity less than 4
Inventor
Core 137
Add BD or remove SB when construction new items or modifing attacments
Uncanny Reactions
Core 145
Add BD per rank to Vigilance checks
Intense Focus
Core 137
May perform Intense Focus maneuver, suffer 1 strain and upgrade next skill check once.
Blance
Core 132
When recovering strain after an encountery may roll FD per Roce Rating, Recover 1 additioal strain per LS
Force Rating +2
Core, 134
+2 Force
Speak Binary
Core,
Speak Binary Add a BD to droid roll
Sum DJEM
FD
May spend Tri or 2 Advantages to disarm opponent when using a lightsaber
Parry (3)
FD
When hit by a melee attack while wielding a melee weapon or lights saber -3 strain -4 dam
Reflect (1)
FD
When using a light saber spend 3 strain to reduce damage by 3
Grit
Core
Gain +1 strain threshold
Defensive Training(2)
FD
When wielding a lightsaber Melee or Brawl weapon gains defensive training
Force Powers
Force Rating
2
Power
Enhance 10xp
Description
When making athletics check roll Enhance Power. The user may spend light or dark point for success or advantage
Upgrade
Effect
Control Coordination 5xp
Works with Coordination Skill
Piloting (Planet) 5xp
Works with Piloting Skill
Piloting (Space) 5xp
Works with Piloting Space Skill
Control agility 10xp
Commit1 force point to increase Agility by 1
Power
Suppress 10xp
Description
Spend 1 light or dark point to add one failure to power checks against him or ally within short range.
Upgrade
Effect
Duration 5xp
Commit 1 force point to sustain ongoing effects
Strength 5xp
Spend additional light or dark point to add another failure
Power
Heal 15xp
Description
Spend light to heal a number of wounds equal to intelliect
Upgrade
Effect
Background
Eric Ordo was born 21 years ago on the planet Mandalor in the outer rim. Eric family was part of the Mandalorian pacifist movement. However, this dedication to peace did not prevent his family from being killed by Death Watch during the clone wars. As a result, Eric was raised by his Bounty Hunter uncle Cort Ordo who followed the older ways of the Mandalorian’s. Eric was taught from an early age to follow the Bounty Hunters Creed http://starwars.wikia.com/wiki/Bounty_Hunters'_Creed.
Eric uncle also died while on a hunt when Eric was just 14 years old. Since then Eric has been on his own taking only enough bounty hunter missions to pay his own way. Eric relies more on Intelligence, Cunning and Gadgets more than brute strength to catch his acquisitions.
Eric YT-2400 ship was badly damaged while trying to bring in his last bounty. IG63 a robot bounty and his hunter and his robot minions stole Eric bounty and almost destroyed his ship. Eric had to selling all his Cybertech, Armor, Weapons and ship enhancements including his left cyber arm to Shay to get money to fix up his ship. Shay also asked Eric to go undercover to infiltrate the White Suns as part of the deal.
Eric has mostly worked as a lone bounty hunter. After Eric’s last failed mission against a group of Botts, Eric is tired of going it alone. As a result, Eric wants to find a group of friends that he can work with as his crew.
Obligations
Obligation 10
1. Favor Pampra 10– Perform a favor for Pampra the Hutt
Description
Eric owes a favor to a crime lord named Pampra the Hutt for providing money after his YT-2400 star ship was badly damage by IG63 a Empire Bounty Hunter. Pampra is a 1000 year old hutt that rules a crime family that mainly deals in all kinds of spice including medical. However, Pampra has other diverse business interests all over the galaxy. Pampra never deals in Slaves or Deadly drugs because dead or enslaved people cannot buy spice. Pampra also had an arrangement with Eric’s Uncle and Eric inherited this arrangement.