Age of Rebellion
| Threshold | 22 |
| Current | 22 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | X | 5 | ||
| Lightsaber (Br) | 3 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| "Sindwinder" Repeating Blaster |
RangeLong |
SkillGunnery |
|
| Auto-Fire, Cumbersome 5, Pierce 1, Vicious 1 |
Damage12 |
Critical3 |
|
| Inquisitor's Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Superior |
Damage6 |
Critical2 |
|
| Hwuarrro's Bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 3, Knockdown |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | Gain +2 Wound Threshold | |
| Grit | 3 | Cain +2 Strain | |
| Barrage | 2 | Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range. | |
| Durable | 1 | May reduce any Critical Injury suffered by 10 per rank of Durable. | |
| Hard Headed | 1 | When staggered or disoriented, perform the Hard Headed action to make a dddd Discipline check to remove the status. Difficulty reduced by 1 per rank. | |
| Bodyguard | 2 | Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn | |
| Enduring | 1 | Gain +1 soak value. | |
| Defensive Stance | 1 | Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. | |
| Uncanny Senses | 1 | Add a Blue Die per rank to all perception checks | |
| Sleight of Mind | 2 | Add a Blue Die per rank to all stealth checks (unless the opposition is immune to the Force) | |
| Indistinguishable | 2 | Upgrade difficulty of checks to identify character once per rank | |
| Touch of Fate | 1 | Add two Blue Die to any ONE check per SESSION | |
| Balance | 1 | When the character recovers strain at the end of the encounter, he may add one Force Pip per Force Rating. He recovers additional strain equal to the Pips generated. | |
| Dedication | 1 | +1 to Brawn | |
| Sense Danger | 1 | Remove 2 Black Die from any one check once per session |
| Upgrade | Effect |
|---|---|
| 1 | Spends Force Die to heal a number of wounds equal to intellect from an engaged living creature (including user). |
| Upgrade | Effect |
|---|---|
| Strength 1 | Spend a Force Die to move objects through the force. Can currently move up to silhouette 1 objects if enough Light Side or Dark Side points are generated. |
| Upgrade | Effect |
|---|---|
| Base Power | Can sense the all sentient and non sentient beings in short range + sense the emotional state of one living creature in engaged range. |
| Control | Spend light/dark side to read the thoughts of one living creature in engaged range |
| Range 1 | Spend light/dark side to upgrade range by amount equal to ranks purchased the range tree. |