Ahar Vuathulu by wormholextreme

Species
Bothan
Career
Soldier
Specializations
Vanguard, Saboteur, Sharpshooter
System
Age of Rebellion

4
Threshold 24
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

2
5
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

A280-CFE Rifle Mode
Range
Long
Skill
Ranged: Heavy
Accurate 1, Pierce 1
Damage
8 + 5
Critical
3
A280-CFE Pistol Mode
Range
Medium
Skill
Ranged: Light
Stun Mode
Damage
8
Critical
3
G-20 Glop Grenade
Range
Short
Skill
Ranged: Light
Ensnare 3 (Automatic), Limited Ammo 3
Damage
0
Critical
0
Plasma Grenades
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo 3
Damage
12
Critical
3

5
810

Weapons & Armor

Superior Armored Clothing
A280-CFE Pistol

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 6 Gain +2 wound threshold.
Rapid Reaction 2 Suffer a number of strain to add an equal number of Successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Suppressing Fire 2 Character and allies in short range may spend an Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target.
Bodyguard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Improved Bodyguard 1 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Conditioned 1 Remove a black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Point Blank 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Rapid Recovery 1 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Supreme Bodyguard 1 Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience.
Dedication 2 +1 to one characteristic
Grit 2 +1 to Strain
Resolve 1 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1.
Moving Target 2 If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.
Seize the Initiative 1 Once per session as a maneuver, make a Hard Athletics check. If successful all other allied characters may take their turns immediately.
Sniper Shot 1 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
True Aim 2 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy Ranged: Heavy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Natural Marksman 1 Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check.

Background

Motivation

Duties

Description

Other Notes

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