Dao Jodh by dudeman

Species
Zabrak
Career
Consular
Specializations
Ascetic
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breech 1, Sunder
Damage
6
Critical
2
Brawl
Range
Engaged
Skill
Brawl
Disorient 1, knockdown, strain damage
Damage
3
Critical
5

0
175
200
1

Weapons & Armor

Armored Clothes
Basic Lightsaber

Personal Gear

Stimpacks (6)
Ancient Scrolls [add ▢ to all knowledge (lore) checks]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit x2 FaD Gain +1 strain threshold
Go Without DoH 28 1/Session, Incidental: Counts as having the right tools for the job when performing the next skill check this turn.
Intense Focus DoH 28 Manuever: Before making a skill check, suffer 1 strain, upgrade ability once.
Ancient Scrolls Item Add ▢ to all knowledge (lore) checks]
Recover Strain After an encounter, make a simple Discipline (-) check. Each success or advantage recovers 1 strain.
Force Protection The character may take the Force Pro­tection maneuver, suffering 1 strain and committing a number of ⎔ no greater than Force rating or ranks of Force Protection. The character then increases his soak value by an equal amount. The character suffers 1 strain at the beginning of each of his turns in which he keeps these dice committed.
Zabrak Add ▢ to all Coercion checks]
Empty Soul If the character is carrying 2 encumbrance or less, add ◯⬤ to Force Power Checks

Force Powers

Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend ◑ to move one object of silhouette 0 (about a backpack) that is within
short range up to his maximum range.

The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend ◑ to sense all living things within short range (including sentient and non- sentient beings).

The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend ◑ to gain ☼ or ᕫ (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Coordination skill.

Background

Dao Jodh and his people lived in peace and contemplation on a world they called simply "Home," and the rest of the galaxy referred to as Jiran VII. Many generations ago, Dao's ancestors turned their back on the rest of the galaxy and focused their gaze inward, toward inner peace and contemplation.

Dao found the regimented and contemplative life expected of him boring. His mentors told him that he was gifted, that he had more potential for enlightenment than any before him. They encouraged him to focus on his studies and unlock the mysteries within him. Nothing could be more tedious but knowing no other life, Dao did his best.

One day, Dao's monastery was visited by strange people -- offworlders! Suddenly, a whole galaxy of possibility, of diversity and difference and experience, seemed available to Dao. He plagued the visiting scholar, Hethan Romund, with questions, and she indulged his curiosity with as many answers as she could manage. She spoke of the great cities of the Core Worlds, of the fallen Jedi Order, of the crystal canyons of Chandrila and the oceans of Dao, a thousand thousand things Dao had never dreamed of seeing.

Dao became convinced that the outsider's arrival was no accident--that they were calling him to his destiny. He asked the elders of his monastery for permission to leave. They denied him, and told him that his destiny was to be the Savior of his people. They insisted that he should put such notions out of his head, for the ordeals ahead of him would be great. Dao snuck out that night, and in the morning, followed the offworlders to their ship, stowing away aboard it.

Since then Dao has traveled the galaxy, always eager to find new worlds and people and see the stunning diversity the galaxy has to offer, while remaining true to the wisdom of his upbringing. If he sometimes feels guilty for abandoning his people, he doesn't mention it.

Motivation

Ambition (Discovery): Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxy's countless stars drives this character's actions. More than anything, he wants to find and experience things nobody else has.

Ambition (Glory): Fame and the spotlight beckon to this character. He wants to perform great deeds, and be celebrated for them.

Morality

50

Description

Standing six feed tall, this lean Zabrak wears blue robes. His shaved head and focused gaze speaking to resoluteness, but an impish flicker in his eyes speaking to curiosity and humor.

Other Notes

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