Master Ra Ra by Kazagantheus

Species
Cerean
Career
Guardian
Specializations
Protector, Soresu Defender
System
Force and Destiny

2
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Characteristics

2
2
6
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 4
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

0
1090

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughned x3 +2 wound Threshold per talent
Grit x2 +1 wound threshold per talent
Body Guard x2 Body Guard maneuver to suffer strain and upgrade the difficulty effect of combat checks against a friendly engaged character up to talent count.
Physician When healing wounds with medicine checks, heal 1 strain per talent count
Parry x4 When hit by melee, suffer 3 strain to reduce damage by 2 + talent count
Reflect x4 When hit by ranged, suffer 3 strain to reduce damage by 2 + talent count
Circle of Shelter When engaged ally suffers a hit, may use Parry or Reflect incidental against the hit
Stimpack Specialization x2 Stimpacks heal one additional wound per talent rank
Force Protection x2 Force Protection maneuver lets you suffer 1 strain and commit force dice up to talent count to increase soak. suffer 1 strain every turn the dice remains committed
Heightened Awareness Allies within short range add a boost to Perception or Vigilance checks. Engaged allies add 2.
Force Rating +1 Force rating
Dedication x2 +2 Intellect
Center of Being x2 Center of Being maneuver increases the critical rating at attacks against by the character by talent count
Improved Body Guard Once per session, can take a hit instead of an ally protected by Body Guard
Soresu Technique Uses Intellect instead of Brawn for Lightsaber checks
Improved Parry When using Parry against a hit that generated a despair or three advantages, you may hit attacked with a lightsaber, brawl, or melee weapon, dealing base damage after attack resolves
Improved Reflect When using Reflect against a hit that generated despair or three threats, may hit one target in medium range with the same damage as the initial hit after the original attack resolves

Force Powers

Force Rating
2
Power
Move
Description
May spend 1 pip to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short range
Upgrade Effect
Control Can pull objects out of secure mountings or out of an opponents grasp.
Control Can hurl objects as an attack making a Ranged Combat check (with Discipline) combined with a Move power check, dealing damage equal to 10 times silhouette.
Range x2 Spend 1 pip to increase power's range bands by upgrade count
Strength x4 Spend 1 pip to increase silhouette able to be targeted by upgrade count
Power
Heal/Harm
Description
Heal: spend 1 pip to heal a number of wounds equal to Intellect from an engaged living creature.
Harm: spend 1 pip to inflict a number of wounds equal to Intellect (ignoring soak) of an engaged living target. Gain 1 conflict
Upgrade Effect
Control Increased wounds healed/inflicted by medicine ranks
Control If no dark used on heal, also heal strain. If dark used on harm, heal strain equal to wounds inflicted.
Control Heal: combine heal power check with a hard medicine check, if successful, one target who heals wounds also heals one Critical Injury. Harm: May make a Harm power check combined with a Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 to the roll per 2 advantages)
Control Heal: spend 1 pip to remove one status effect on target. Harm: spend 1 pip to heal wounds equal to wounds inflicted on target, healed character gets 1 Conflict
Range x2 Spend 1 pip to increase power's range bands by upgrade count
Strength x2 Spend 1 pip to increase wounds healed/inflicted by upgrade count
Magnitude x3 Spend 2 pips to increase targets by upgrade count
Power
Sense
Description
Spend 1 pip to sense all living things within short range. Spend 1 pip to sense the current emotional state of one target with whom you are engaged.
Upgrade Effect
Control Commit a force die. Once per round, when you make a combat check, upgrade the ability of that check once.
Range x3 Spend 1 pip to increase power's range bands by upgrade count
Strength When Sense's ongoing effects are triggered, upgrade twice instead of once.
Control Spend 1 pip to sense the current thoughts of one living target with whom you are engaged.
Duration Sense's ongoing effects may be triggered one additional time per round.
Control Commit a force die. Once per round, when an attack targets you, upgrade the difficulty of the pool once.
Magnitude x3 Spend 1 pip to increase number of targets by upgrade count

Background

Motivation

Morality

Description

Other Notes

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