Min'arre by Monochromerainbows

Species
Twi'lek
Career
Seeker
Specializations
Ataru Striker,
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

1
5
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Valkyrie's ruin
Range
Engaged
Skill
Lightsaber
Auto ***vv, defensive 1, linked 1, unwieldy 3, breach 1, vicious 3, sunder
Damage
13
Critical
1

5

Weapons & Armor

base damage: 13
range:engaged
crit: 1
skill: lightsaber
crystal: ilium
enc: 1
attachments inbuilt: superior, tholothian heartwood hit, extended hilt, crossguard
attachments:
hardpoints available: 5
specials: Auto ***vv, defensive 1, linked 1, unwieldy 3, breach 1, vicious 3, sunder

----------

Armor-
Soak: 3
Defense: 1
Encuberance: 4
hardpoints: 4/5
sealed: yes
inbuilt attachments: superior

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump up Once per round on the character’s turn, the character may stand up from prone or a seated position as an incidental.
Ataru technique Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Parry (3) When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon.
Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Conditioned The character removes ⬛ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by one per rank of Coordination.
Quick draw Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick strike The character adds ⬛ per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
Reflect Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), if the character is wielding a lightsaber, he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Reflect. This talent may only be used when the character is wielding a Lightsaber weapon.
Saber swarm Force talent. The character may take the Saber Swarm maneuver, suffering 1 strain. His next Lightsaber (Agility) combat check this turn gains the Linked item quality, with ranks equal to Force rating.
Hawk bat swoop Force talent. The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding C no greater than Force rating to the pool. The character may spend 🌓 before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend 🌓 to add a to the check. If the character cannot move to engage the target, the attack automatically misses.
Dedication Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Balance Force talent. When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He recovers additional strain equal to the 🌓 generated.

Force Powers

Force Rating
2
Power
Enhance
Description
Force talent. When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He recovers additional strain equal to the 🌓 generated.
Upgrade Effect
Force leap control 2 Control: [When performing a Force Leap, the user can jump vertically in addition to jumping horizontally]
Force leap control 1 Control: [Take a Force Leap action: Make an Enhance power check. The user may spend 🌓 to jump horizontally to any location in short range]

Background

Motivation

Morality

Description

Other Notes

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