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Jump up |
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Once per round on the character’s turn, the character may stand up from prone or a seated position as an incidental. |
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Ataru technique |
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Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn. |
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Parry (3) |
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When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon. |
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Dodge |
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When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
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Conditioned |
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The character removes ⬛ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by one per rank of Coordination. |
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Quick draw |
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Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Quick strike |
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The character adds ⬛ per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
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Reflect |
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Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), if the character is wielding a lightsaber, he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Reflect. This talent may only be used when the character is wielding a Lightsaber weapon. |
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Saber swarm |
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Force talent. The character may take the Saber Swarm maneuver, suffering 1 strain. His next Lightsaber (Agility) combat check this turn gains the Linked item quality, with ranks equal to Force rating. |
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Hawk bat swoop |
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Force talent. The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding C no greater than Force rating to the pool. The character may spend 🌓 before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend 🌓 to add a to the check. If the character cannot move to engage the target, the attack automatically misses. |
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Dedication |
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Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
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Balance |
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Force talent. When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He recovers additional strain equal to the 🌓 generated. |