Age of Rebellion
| Threshold | 19 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| DC-12A Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage3 |
Critical3 |
|
| EMP Grenades x3 |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited ammo 1 |
Damage8 |
Critical4 |
|
| AP-M1 Armor Piercing grenade x3 |
RangeShort |
SkillRanged: Light |
|
| Blast 4, Limited Ammo 1, Pierce 4 |
Damage13 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Collapse of the Republic page 42 | The character adds 1 Bonus die per rank of Physical Training to their Athletics and Resilience checks |
| Toughened | 3 | Collapse of the Republic, page 21 | +2 wound threshold |
| Grit | 2 | Collapse of the Republic, page 21 | +1 strain threshold |
| Quick Strike | 1 | Collapse of the Republic, Page 21 | +1 Bonus die per rank to combat checks against targets that have not acted yet |
| Quick Draw | 1 | Collapse of the Republic, Page 23 | Once per round, draw or holster a weapon, or accessible item as an incidental |
| Clanker Killer | 2 | Collapse of the Republic, Page 23 | Before rolling a combat check that targets a droid, remove 1 Bonus up to the character's rank in Clanker Killer from the pool, and add an equal number of Success or Advantage to the result |