Edge of the Empire
| Threshold | 16 |
| Current | 7 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| Multi-Goo Gun |
RangeShort |
SkillRanged: Light |
|
| Disorient 1, Ensnare 4, Knockdown |
Damage2 |
Criticalna |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 1 | Core Rule Book 89 | Remove black d6 per rank of gearhead from mechanics checks. Halve the credit cost to add mods to attachments. |
| Cyberneticist | 1 | Special Modifications 29 | Remove black d6 per rank from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less |
| Toughened | 1 | Special Mods 29 | +2 Wound Threshold |
| Fine Tuning | 1 | Core Rule book 89 | When reducing the amont of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning. |
| Redundant Systems | 1 | Core Rule book 89 | Once per session, take an easy (1 difficulty) mech check to harvest components from a functioning decive to repair a broken one without breaking the first device. |