Threshold | 12 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1 Sunder |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Reflect | 2 | If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect | |
Improved Reflect | 1 | WHen reflecting a hit that generated 1 despair or 3 threat, may hit one target in Medium range witht the same damage as the initial hit, after the original attack resolves | |
Parry | 2 | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry | |
Improved Parry | 1 | When parrying a hit that generated 1 despair or 3 threat, may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves. | |
Circle Of Shelter | 1 | When an Engaged ally suffers a hit, may use a Parry or Reflect incidental against the hit. | |
Saber Throw | 1 | Take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium range, adding Force dice no greater than Force rating. Must spend 1 force pip and succeed to hit the target; spend 1 force pip to have this weapon return to hand. |