Eagle Man (Joseph Wilson) by vitesse0

Species
Mutate
Career
Soldier
Specializations
Sharpshooter, Trailblazer, Commando, Gadgeteer, Mercenary, Pirate
System
Age of Rebellion

9
Threshold 16
Current 11
Threshold 13
Current 11
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
7
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 5
Streetwise (Cun) 0
Survival (Cun) X 5
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Desert Eagle - Mark XX - Custom
Range
Medium
Skill
Ranged: Light
add boost die; add advantage; silencer
Damage
10
Critical
2

1
616
0
6

Weapons & Armor

City Eagle:
[3 critical rating. 8 damage. 1 encumber. medium range. Accurate 1 (add boost die to attacks). Stun setting available.]
-- Superior: +1 damage, add advantage to any attacks
-- Blaster Suppressor: if concealed while firing: add two setbacks to locate me
-- Blaster Actuating Module: +1 damage. add 1 setback to attacks
-- Custom Grip: remove 1 setback from attacks
-- Jury Rigged: -1 critical rating
----------
Interceptor Body Armor:
[+1 stealth. 1 soak, 1 defense. 2 encumber (0 while worn).]
-- Superior: +1 Soak

Personal Gear

- Plainclothes
- Backpack: +3 max encumbrance
- Load-Bearing Gear: +2 max encumbrance
- Binoculars
- Medkits *4: heals 5 hp. each use less effective by 1. max 5 per day.
- Concussive Grenade *3: 10 dmg. 8 blast. concussive 2. 5 disorient. 1 encumber each. short range.

Assets & Resources

Potential Damage = 24
[10 (weapon) + 3 (hard points) + 4 (Point Blank) + 5 (Deadly Accuracy) + 5 (Stealth Ambush) + 2 (Prey on the Weak)]
----------
Soak = 9
[5 (brawn) + 1 (Superior) + 2 (Zephyr armor) + 1 (armor master)]
----------
Max Encumbrance: 15
[5 + 5 (brawn) + 3 (backpack) + 2 (load bearing gear)]
----------
Current Encumbrance:
[1 (weapon) + 0 (armor) + 3 (grenades) + 2 (munitions, stimpacks, other items)]

Critical Injuries & Conditions

Mutate Powers (bitten by Falcon):
+1 Agility: not active during ion storm
+1 Brawn: not active during ion storm
+1 Soak: not active during ion storm
Advanced Camouflage Kit:
-- Requires genetic sample.
-- Requires 5 difficulty to see through.

Talents

Name Rank Book & Page Description
---------- Skill Checks ---------- ---------- ----------
Stalker Trailblazer Stealth and Coordination checks: add [rank] boost die.
Super Characteristics Homebrew Rules Agility and Cunning checks: After rolling any triumph, roll an additional die. Stacks.
---------- Active Abilities ---------- ---------- ----------
Quick Draw Trailblazer Once per round: may incidental action: draw or holster a weapon or accessible item.
Ambush Trailblazer Once per round: while in cover: may Ambush maneuver: short range: add [Stealth skill] dmg to one hit of next successful attack against a target until end of the turn.
---------- Attacking ---------- ---------- ----------
Blind Spot Trailblazer Aura: Short Range: This character and allies in cover: add advantage to combat checks.
---------- Successful Hit ---------- ---------- ----------
Point Blank *4 Commando, Mercenary, Gadgeteer Successful hit: ranged heavy or ranged light: short or engaged range: +[rank] dmg to one hit
Deadly Accuracy - Ranged Light Gadgeteer Successful hit: add [skill rank] damage to one hit using the skill.
Prey on the Weak *2 Trailblazer Successful hit against disoriented target: Add [rank] dmg to one hit.
Disorient *2 Pirate After hitting: may spend 2 advantage: disorient target for [rank] rounds.
---------- Defending ---------- ---------- ----------
Dodge *2 Trailblazer When targeted by combat check: may incidental action: suffer strain up to [rank]; upgrade the difficulty of the check by that number.
Side Step Mercenary Once per round: may Side Step maneuver. Suffer up to [rank] strain: upgrade the difficulty of all incoming ranged attacks by that number.
Prime Position Trailblazer Aura: Short Range: While this character or ally is in cover: Increase soak against ranged attacks by [rank].
---------- Passive ---------- ---------- ----------
Grit Sharpshooter +1 Strain Threshold per rank
Toughened Gadgeteer +2 wound Threshold per rank
Armor Master Gadgeteer While wearing armor: +1 soak
Tinkerer - Desert Eagle Gadgeteer Add 1 hardpoint to Desert Eagle
Jury Rigged - Desert Eagle Gadgeteer Desert Eagle gets critical rating -1.
Dedication *2 - Agility Trailblazer, Gadgeteer +[rank] to Agility

Force Powers

Force Rating
0
Power
EAGLE!
Description
Once per session: Action: may spend 2 Destiny points: nominate 1 vehicle, star-ship, or living creature silhouette 2 or smaller that he can see: make a Hard Knowledge (warfare) check. If he succeeds, for the next 3 rounds, he and each other friendly character within medium range of him ignore the target's armor (or soak) when inflicting damage on the target with non-vehicle / starship weapons
Upgrade Effect
Reduce Difficulty Reduce the difficulty to Average
Change Skill (Survival) May use survival instead of knowledge (warfare)
Destiny Costs 1 Destiny point instead of 2
Power
Nest Builder
Description
Once per encounter: create a trap in short range. Any other character who moves to engaged range must make opposed vigilance vs. survival check against me. If they fail, they suffer [Cunning] wounds ignoring soak, plus 1 wound per failure.
Upgrade Effect
1 Despair Keep the trap functional for an extra use.
3 Threat or 1 Despair Immobilize the character for 1 round
X Threat Disorient the character for 1 round per threat spent.
1 Despair Stagger the character for 1 round.

Background

Joseph Wilson was the average mercenary. One day, he was bitten by a radioactive falcon. This gave him superhuman strength, agility, eyesight, and the ability the make nests. The nests are really cool!

Wilson now goes by Eagle Man, due to his hatred for Eagles. His criminal activities are greatly facilitated by his powers. J. Jonah Jameson hired Wilson to take down the Spooderman.

Motivation

Money.
Rumor has it that Spooderman likes Eagles.

Duties

-- -1 brawl due to critical hit
-- -1 medkit

Description

Looks like Deathstroke. Same colors and everything. Not very creative dude.

Other Notes

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