Threshold | 11 |
Current | 0 |
Threshold | 16 |
Current | 10 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 1 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Basic Lightsaber (9300 Credits) |
RangeEngaged |
SkillLightsaber |
|
Breach 1 (Situational Breach 2 with maneuver and three threats to combat checks), Sunder, Superior |
Damage8 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Nobody's Fool (5 exp) | Force & Destiny 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. | |
Niman Technique (10 exp) | Force & Destiny 70 | When making a Lightsaber skill check, the character may use Willpower instead of Brawn | |
Sense Emotions (15 exp) | Force & Destiny 70 | Add boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers | |
Reflect (20 exp) | Force & Destiny 70 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect | |
Draw Closer (20 exp) | Force & Destiny 70 | Perform a Draw Closer action, make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Force Die no greater than Force Rating to the check. Spend Force pips to move target one range band closer or to add successes to the check. | |
Quick Draw (5 exp) | Rise of the Separatists 27 | Once per round, draw or holster a weapon or accessible item as an incidental | |
Well Rounded (10 xp) | Rise of the Separatists 27 | Choose any 2 skills - they permanently become career skills (Coercion and Ranged (Light)) | |
Sense Danger (10 exp) | Rise of the Separatists 27 | Once per session, remove two setback dice from any one check | |
Force Rating (15 exp) | Rise of the Separatists 27 | Gain +1 Force Rating | |
Jump up (5 exp) | Rise of the Separatists 26 | Once per round, may stand from seated or prone as an incidental | |
Parry (10 exp) | Rise of the Separatists 26 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
Reflect (15 exp) | Rise of the Separatists 26 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect | |
Improved Reflect (15 exp) | Rise of the Separatists 26 | When reflecting a hit that generated a Despair or 3 threats, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves | |
Improved Parry (15 exp) | Rise of the Separatists 26 | When parrying a hit that generated a Despair or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves | |
Researcher (5 exp) | Rise of the Separatists 26 | Remove one setback dice/rank of Researcher on Knowledge checks, researching takes half time | |
Sense Emotions (10 exp) | Rise of the Separatists 26 | Add one boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers | |
Researcher (10 exp) | Rise of the Separatists 26 | Remove one setback dice/rank of Researcher on Knowledge checks, researching takes half time | |
Balance (15 exp) | Rise of the Separatists 26 | When the character heals strain at the end of the encounter, they may add Force Die/Force Rating. They recover additional strain equal to Force Pips generated | |
Will of the Force (20 exp) | Rise of the Separatists 26 | Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point | |
Force Rating (25 exp) | Rise of the Separatists 26 | Gain +1 Force Rating | |
Dedication (25 exp) | Rise of the Separatists 26 | Gain +1 characteristic (Willpower) |
Upgrade | Effect |
---|---|
Control (10 exp) | The Force user ma y make an opposed Discipline vs. Discipline check combined with an Influence Power Check. If the user spends Force Pips and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes |
Control (15 exp) | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend Force pips to gain successes or advantages (user's choice) on the check. |
Range (5 exp) | Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Control x3 (15 exp) | Enhance can be used with Resilience, Brawl and Coordination |
Upgrade | Effect |
---|---|
Control (10 exp) | When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend Force pips to gain successes on the check. |
Upgrade | Effect |
---|---|
Range x2 (15 exp) | Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Control (10 exp) | Spend a Force pip to sense the current thoughts of one living target with whom he is engaged. |
Upgrade | Effect |
---|---|
Strength x2 (20 exp) | Spend a Force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased. |
Control (10 exp) | The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, doing damage equal to 10 times silhouette. |
Control (15 exp) | The character can perform fine manipulations of items, allowing him to do whatever he could normally do with his hands via this power at this power's range. |
Control (5 exp) | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
Range x2 (10 exp) | Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Range x1 (5 exp) | Spend a Force Pip to increase power's range by number of range bands equal to Range upgrades purchased |
Control (10 exp) | The user may alter the perceived appearance of the chosen person or object instead of hiding it. |
Magnitude x2 (20 exp) | Spend Force pips to affect additional targets equal to Presence per rank of magnitude Purchased |
Duration (5 exp) | Commit two Force Die to sustain this power while the beguiled target remains in range |