Force and Destiny
| Threshold | 12 |
| Current | 5 |
| Threshold | 13 |
| Current | 4 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | X | 3 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 2 | |||
| Survival (Cun) | X | 4 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Ecum 7 | HP 4 | Stun Setting |
Damage9 |
Critical3 |
|
| Frag Grenades |
RangeShort |
SkillRanged: Light |
|
| Blast 6 | Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | Pathfinder | Gain +1 strain threshold (how much discomfort/pain you can take until you faint) | |
| Keen Eye | Pathfinder | Remove (setback die) per rank of Keen Eyed Perception and Vigilance checks. Decrease the time to search for a specific area by half. |
| Upgrade | Effect |
|---|---|
| Control (10) | The Force user senses the current thoughts of one living target with whom he is engaged. |
| Strength (10) |
When stressing the mind
of a target, the character inflicts 2 strain. |
| Duration (4th one) (20) |
Spend F to increase
duration by number of rounds (or minutes) equal to Duration upgrades purchased (4). |
| Sense Basic Power (10) | The Force User can sense the Force interacting with the world around him |
| Upgrade | Effect |
|---|---|
| Range (5) |
Spend F to increase
power’s range by a number of range bands equal to Range upgrades purchased |
| Control (10) |
The Force user can hurl objects to damage targets, by making
a Discipline check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
| Control (5) |
The Force user can pull
objects out of secure mountings or out of an opponent’s grasp. |
| Control (15) |
The character can perform fine manipulation of items, allowing
him to do whatever he would normally with his hands via this power at this power’s range. |