Codebreaker |
1 |
page 133 of the Edge of the Empire Core Rulebook, |
The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker. |
Dedication |
2 |
134of the Edge of the Empire Core Rulebook |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Characteristics: Cunning + 1 Intellect + 1 |
Defensive Slicing |
2 |
134of the Edge of the Empire Core |
When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer) the character adds Setback Dice (Black Dice) equal to his rank of Defensive Rating to his opponent’s checks. |
Defensive Stance |
2 |
134 of the Edge of the Empire Core |
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Force Rating |
1 |
135 of the Edge of the Empire |
Each rank permanently increases Force rating by one. |
Grit |
5 |
136 of the Edge of the Empire Core |
Each rank of Grit increases a character’s strain threshold by one. |
Indistinguishable |
1 |
137 of the Edge of the Empire Core |
The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
Master Slicer |
1 |
139 of the Edge of the Empire |
Once per round, the character may perform a Master Slicer incidental to suffer two strain and decrease the difficulty of the next Computers or other slicing-related check by one, to a minimum of Easy. |
Mental Fortress |
1 |
139 of the Edge of the Empire |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself. |
Natural Programmer |
1 |
139 of the Edge of the Empire |
Once per game session, the character may reroll any one Computer or Astrogation check. |
Parry |
4 |
149 of the Force and Destiny |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
Parry (Improved} |
1 |
150 of the Force and Destiny |
When parrying a hit that generated 1 despair or 3 threats, may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves. |
Reflect |
3 |
150 of the Force and Destiny |
If wielding a Lightsaber wea pon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
Reflect (Improved} |
1 |
156 of the Age of Rebellion |
When reflecting a hit that generated 1 despair or 3 threats, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves. |
Skilled Slicer |
1 |
156 of the Force and Destiny |
When making a Computers check, the character may spend a Triumph to gain some measure of control over the target system. Any further Computers checks within this system can be made as maneuvers |
Sleight of Mind |
1 |
152 of the Force and Destiny |
Force Talent The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
Soresu Technique |
1 |
145 of the Edge of the Empire Core Rulebook, |
When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn. |
Technical Aptitude |
1 |
145 of the Edge of the Empire Core Rulebook, |
For each rank, the character reduces the amount of time needed to complete Computer-related tasks by 25%. |
Touch of Fate |
1 |
145 of the Edge of the Empire Core Rulebook, |
Once per game session, the character may add two Bonus Dice (Blue Dice) to any one skill check. |
Toughened |
3 |
145 of the Edge of the Empire Core Rulebook, |
The character increases his wound threshold by two per rank of Toughnened. |
Defensive Circle |
1 |
141 of the Force and Destiny Core Rulebook |
Make take the Defensive Circle action; make a♦♦♦ lntellect Lightsaber check. The character, plus one ally in Short range per hit. gains Defense equal to 1 + 1 per two advs until the beginning of the next turn |
Uncanny Senses |
1 |
|
Adds a blue to perception checks |
Sense Danger |
1 |
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