Napoleon "Leon" Kamasi by hamburger3300

Species
Human
Career
Spy
Specializations
Slicer, Soresu Defender, Force Sensitive Emergent
System
Age of Rebellion

4
Threshold 18
Current 18
Threshold 17
Current 15
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
6
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 4
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 5
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) 0 1 Blue
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1 1 Blue
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) 4
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Llghtsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Stun Damage, Disorient 2, Concussive 1, Defensive 1
Damage
11
Critical
1
CS14 "Ghost" Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Qualities: Stun Setting Features: Finding a CS14 on a person requires a Daunting(♦♦♦♦) Perception check., Finding a CS14 on a person with a scanner requires a Daunting(♦♦♦♦) Computers check.
Damage
5
Critical
3

0
1030
1025
6/7

Weapons & Armor

Cloaking Coat: Features: Upgrade difficulty of checks to detect an individual wearing a cloaking coat using sensors or electronics twice. Droids with Intellect less than wearer's ranks in Computers are similarly affected., Attachments: Armor insert(1 Set Soak value 1 Mod, 1 Set Defense value to 1 Mod, Armor inserts can be noticed by making average(♦♦) Perception check., 1 Increases Soak value by 1 Mod)

Personal Gear

Stimpack: Heals 5 wounds

Cybernetic Brain Implant: +1 Intellect

Scramble Key: Features: Bypasses simple locks within 5 minutes. May attempt Daunting Skulduggery check to speed up the process. Each hit reduces time by one minute. Failure Triggers Alarm. Force users may add power check adding hits or adv for each force point generated.

Dataspike: Features: Adds two blue dice to any Computers check made to slice computers, Adds D to any attempt to locate the use of a data breaker in a computer system,
Attachments: Concealed ClimbingCord (Grants user a length of climbing cord with a grappling hook. This counts as the Right T tool for the Job for climbing and repelling)

Assets & Resources

Attachments: Kimber Stone(Changes Base Damage to 9 Mod, Changes Base Critical Rating O Mod, Quality (Stun Damage) Mod, 2 Quality (Disorient 1) Mods, 1 Quality (Concussive 1) Mod, 1 Damage +2 Mod), Curved Hilt (Adds automatic Oto successful Lightsaber combat checks when engaged with a single opponent 1 Quality (Defensive 1) Mod

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 1 page 133 of the Edge of the Empire Core Rulebook, The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker.
Dedication 2 134of the Edge of the Empire Core Rulebook Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Characteristics: Cunning + 1 Intellect + 1
Defensive Slicing 2 134of the Edge of the Empire Core When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer) the character adds Setback Dice (Black Dice) equal to his rank of Defensive Rating to his opponent’s checks.
Defensive Stance 2 134 of the Edge of the Empire Core One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Force Rating 1 135 of the Edge of the Empire Each rank permanently increases Force rating by one.
Grit 5 136 of the Edge of the Empire Core Each rank of Grit increases a character’s strain threshold by one.
Indistinguishable 1 137 of the Edge of the Empire Core The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Master Slicer 1 139 of the Edge of the Empire Once per round, the character may perform a Master Slicer incidental to suffer two strain and decrease the difficulty of the next Computers or other slicing-related check by one, to a minimum of Easy.
Mental Fortress 1 139 of the Edge of the Empire The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself.
Natural Programmer 1 139 of the Edge of the Empire Once per game session, the character may reroll any one Computer or Astrogation check.
Parry 4 149 of the Force and Destiny If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Parry (Improved} 1 150 of the Force and Destiny When parrying a hit that generated 1 despair or 3 threats, may hit attacker once with Lightsaber, Melee, or Brawl weapon, deal­ing base damage, after the ori­ginal attack resolves.
Reflect 3 150 of the Force and Destiny If wielding a Lightsaber wea­ pon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Re­flect.
Reflect (Improved} 1 156 of the Age of Rebellion When reflecting a hit that gen­erated 1 despair or 3 threats, may hit one target in Medium range with the same damage as the initial hit, after the original at­tack resolves.
Skilled Slicer 1 156 of the Force and Destiny When making a Computers check, the character may spend a Triumph to gain some measure of control over the target system. Any further Computers checks within this system can be made as maneuvers
Sleight of Mind 1 152 of the Force and Destiny Force Talent The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Soresu Technique 1 145 of the Edge of the Empire Core Rulebook, When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn.
Technical Aptitude 1 145 of the Edge of the Empire Core Rulebook, For each rank, the character reduces the amount of time needed to complete Computer-related tasks by 25%.
Touch of Fate 1 145 of the Edge of the Empire Core Rulebook, Once per game session, the character may add two Bonus Dice (Blue Dice) to any one skill check.
Toughened 3 145 of the Edge of the Empire Core Rulebook, The character increases his wound threshold by two per rank of Toughnened.
Defensive Circle 1 141 of the Force and Destiny Core Rulebook Make take the Defensive Circle action; make a♦♦♦ lntellect ­Lightsaber check. The charac­ter, plus one ally in Short range per hit. gains Defense equal to 1 + 1 per two advs until the be­ginning of the next turn
Uncanny Senses 1 Adds a blue to perception checks
Sense Danger 1

Force Powers

Force Rating
2
Power
Bind
Description
Upgrade Effect
1 The Force user restrains an enemy, preventing the target from acting.
The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target
also suffers 1 wound per spent on the check (ignoring soak).
Power
Range
Description
Upgrade Effect
3 The Force user restrains an enemy, preventing the target from acting.
The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target
also suffers 1 wound per spent on the check (ignoring soak).
Power
Control: Move
Description
Upgrade Effect
1 Spend force power to move the target
one range band closer or further
farther away.
Power
Control: Strain
Description
Upgrade Effect
1 Spend FP, whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Power
Mastery
Description
Upgrade Effect
1 When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline vs. Discipline check against one target of the power. If no were used to generate and the user succeeds on the check, he may immediately stagger the target until the end of his next turn. If any were used to generate and the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per spent on the check.
Power
Foresee
Description
Upgrade Effect
Control: Defense Affected targets increase their ranged and melee defense by 2 for the first round of combat.
1 The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend pip to gain vague hints of events to come, up to a day into his future.
Control: Initiative When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend to gain per point on the check.
Strength Spend to pick out specific details equal to Strength upgrades purchased.
Power
Endure
Description
Upgrade Effect
Control
basic power
Strength

Background

Motivation

Belief in Justice.

Duties

DOUBLE AGENT RECRUITMENT

Description

Other Notes

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