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Codebreaker |
1 |
|
Remove 2 Setback dice from checks to break codes or decrypt communications. Reduce difficulty of Computers checks made to break encryption by 1. |
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Bypass Security |
1 |
|
Remove 1 Setback die from checks made to disable security devices or open electronic locks. |
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Technical Aptitude |
1 |
|
Reduce the time required to complete Computers-related tasks by 25%. |
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researcher |
1 |
|
Remove 2 Setback dice from Knowledge checks. |
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Natural Programmer |
1 |
|
Once per session, reroll one Computers check |
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Speaks Binary |
1 |
|
When directing or assisting droids, grant 1 Boost die. |
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Known Schematic |
1 |
|
Once per session, make a Hard Knowledge: Education check to become familiar with a building, system, or ship layout; on success, gain useful structural or procedural information. |
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Awakened Administrative Intelligence |
1 |
|
May assist with creative problem-solving, procedural loopholes, record manipulation, and system exploitation beyond his original impound-yard mandate. |
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Imperial Systems Familiarity |
1 |
|
Add 1 Boost die when assisting with Imperial administrative systems. Add 2 Boost dice if the system involves impound records, ship seizures, labor-transfer records, municipal administration, or property-control logs. |
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Boring Falsehood Protocol |
1 |
|
Once per session, may create or support a false administrative explanation that survives casual Imperial review. |
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Procedural Contradiction Resolution |
1 |
|
Once per encounter, may identify a bureaucratic loophole or procedural conflict that can reduce suspicion, justify access, or downgrade an incident to an administrative irregularity. |
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Literal Compliance |
1 |
|
Follows instructions very precisely. Poorly worded commands may produce technically correct but socially awkward results. |