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Hunters Instinct |
1 |
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Can use Survival instead of Cool or vigilance for initiative checks |
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Medpac |
1 |
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One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter. |
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Garrote |
1 |
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A successful attack against a target causes them to become suffocated. Breaking free requires an opposed Brawl vs Brawl check, with an additional setback die for each round they have been caught. |
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Sap Gloves |
1 |
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Spotting these gloves requires a Daunting (4 difficulty) Perception check |
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Surgeon |
1 |
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When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
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Bacta Specialist |
1 |
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Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
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Stimpack Specialization |
1 |
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Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
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Stim Application |
1 |
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The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes an Average (2 Purple) Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter. |
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Improved Stim Application |
1 |
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As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard (3 Purple) If he does so, the target of the action suffers one strain instead of four. |
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Sniper shot |
1 |
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Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
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True Aim |
1 |
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Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim |