Whenever an attack misses Malek, he may spend 2 Disadvantage or 1 Devastation to upgrade the next Lightsaber (Cunning) combat check he makes against the attacker during his next turn once.
Toughened 2
F&D 92
+(4) to wound thresh
Sense Advantage
F&D - 92
Once per session, may add 2 Setback to 1 (PC)'s skill check.
Heroic Fortitude
F&D - 92
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Against All Odds
F&D - 92
When incapacitated, perform Against All Odds action; making Hard (+++) Resilience check with Force Die equal to Force rating. Heal wounds equal to Success spend FP to add Success
Intimidating
F&D - 92
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome 3
F&D - 92
When an adversary becomes engaged with the character, the character may force the adversary to make a Fear check, with the difficulty equal to the character's ranks in Fearsome.
Terrify
F&D - 92
Take the Terrify action; make a Hard (♦♦♦) Coercion check, adding Force Die no greater than Force rating. Disorient one target within medium range per Success. Spend 2 ADV to extend duration and spend FP to immobilize affected target
Improved Terrify
F&D - 92
Reduce the difficulty of Terrify's check to Average (==) and may spend triumph to stagger an affected target.
Grit 2
F&D - 92
Gain + 2 strain threshold.
Force rating
F&D - 92
Gain +1 Force Rating
Dedication
F&D - 92
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Force Powers
Force Rating
3
Power
Move
Description
May spend FP to move one object silhouette 0(2) within short range.