Fourth Sister, Saara by CmdrPhoenix

Species
Kiffar
Career
Sentinel
Specializations
Shien Expert, Makashi Duelist, Sentry
System
Force and Destiny

8
Threshold 30
Current 0
Threshold 20
Current 0
Ranged 0
Melee 0

Characteristics

6
6
5
6
5
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 5
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 5
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 6
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 5
Skulduggery (Cun) 0
Stealth (Ag) 5
Streetwise (Cun) 0
Survival (Cun) 5
Vigilance (Will) 6
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Cun) 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 3
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 3
Knowledge: Underworld (Int) 3
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) 3

Attacks

Temple Guard Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Linked 1, Sunder, Stun 4, Unwieldy 3
Damage
8
Critical
2

Weapons & Armor

Temple Guard Lightsaber Pike
Corrupted Crystal: Add 1 dark force point to any force power check.
Extended Hilt: +1 Damage
Superior Hilt Personalization: +1 DMG, +1 adv per combat check
Reflex Grip: Suffer 1 additional strain when using Parry/Reflect talents, but counts those talents as 1 rank higher.

Personal Gear

Cybernetic Eyes
Although primarily used to restore sight to the blind, some may install these as an enhancement to their sight. (+1 Vigilance and Perception)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 1 Shien Expert Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Toughened 1 Shien Expert Gain +2 wound threshold.
Parry 7 Shien Expert When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Djem So Deflection 1 Shien Expert After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.
Counter-Strike 1 Shien Expert When an attack misses the character and generates despair or two threat, may upgrade next Lightsaber (Cunning) check against attacker during encounter once.
Defensive Stance 1 Shien Expert Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance
Falling Avalanche 1 Shien Expert Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Reflect 5 Shien Expert, Sentry When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect 1 Shien Expert When reflecting a hit that generated despair or three threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves
Supreme Reflect 1 Shien Expert If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.
Saber Throw 1 Shien Expert Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than Force rating. Must spend one force pip and succeed to hit target; spend force pip to have weapon return to hand.
Disruptive Strike 1 Shien Expert Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding force die no greater than Force rating. Spend force pip to add to the next combat check the target makes.
Improved Saber Throw 1 Sentry When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend force pip to have weapon return to hand
Dodge 2 Sentry When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Fear the Shadows 1 Sentry Perform the Fear the Shadows action; make a Hard ( ) Deception check to force a single minion group or rival to flee the encounter.
Resist Disarm 1 Makashi Duelist Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed.
Grit 2 Makashi Duelist +1 Strain Threshold
Improved Parry 1 Makashi Duelist When parrying a hit that generated despair or three disadvantage, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Defensive Training 1 Makashi Duelist When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Makashi Flourish 1 Makashi Duelist Once per encounter, perform Makashi Flourish action. Make an Average ( ) Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to success, and heal an equal amount.
Makashi Finish 1 Makashi Duelist Take the Makashi Finish action. Perform a Lightsaber (Presence) combat check against engaged target, adding force die no greater than Force rating. Spend force pip to add +10 to any resulting Critical Injury rolls.

Force Powers

Force Rating
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend force pip to immobilize a target within short range until the end of the user’s next turn. If the user used any dark force pips to generate force pips, the target
also suffers 1 wound per force pip spent on the check (ignoring soak).
Upgrade Effect
Range x2 Spend one force pip to increase power’s range by a number of range bands equal to Range upgrades purchased.
Duration Commit three force pips to sustain the ongoing effects of the power on each affected target.
Magnitude x3 Spend two force pips to affect 1 additional target within range per rank of Magnitude purchased.
Strength x3 Spend force pip to disorient the target for a number of rounds equal to Strength upgrades purchased.
Control Spend force pip, whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Mastery When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline vs. Discipline check against one target of the power. If no were used to generate and the user succeeds on the check, he may immediately stagger the target until the end ofhis next turn. If any were used to generate and the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per dark force pip spent on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend light force pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range x3 Spend light force pip to increase power’s range by a number of range bands equal to range upgrades purchased.
Strength x4 Spend light force pip to increase silhouette able to be targeted equal to strength upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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