Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 15 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Frag Grenade |
RangeMedium |
SkillRanged: Light |
|
| Blast 9 |
Damage8 |
Critical4 |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage5 |
Critical4 |
|
| Stun Grenade |
RangeMedium |
SkillRanged: Light |
|
| Stun damage, Blast 11, Disorient 3 |
Damage8 |
CriticalNone |
|
| Improvised Bomb (2) |
RangeShort |
SkillRanged: Light |
|
| Breach 1 |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Powerful Blast | 3 | +3 Blast damage | |
| Grit | 3 | +1 Strain Threshold | |
| Toughened | 1 | +2 Wound Threshold | |
| Selective Detonation | 1 | Spend 1 Advantage to exclude 1 target from explosion | |
| Steady Nerves | 1 | -1 Setback from Cool, Skullduggery checks | |
| Time to Go | 1 | Flip a Destiny Point to Move into cover or out of the blast range of a weapon or explosion | |
| Improved Time to Go | 1 | Allow 1 Engaged ally to also use Time to Go | |
| Enduring | 1 | +1 Soak | |
| (Improved) Improvised Detonation | 1 | Make an Average Mechanics to build an improvised exposive; damage equals Success + 8 |