Rhesus by landwarrior123

Species
Human
Career
Warrior
Specializations
Shii - Cho Knight, Shien Expert
System
Edge of the Empire

9
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 2
Melee 2

Characteristics

3
3
2
3
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Inquisitor Lightsaber
Range
Short
Skill
Lightsaber
Linked 1, Unwieldly 3, Breach 1, Sunder, Vicous 1, recover weapon as incidental
Damage
8
Critical
1

Weapons & Armor

Heavy Battle Armor
- Cortosis, Superior, Custom Fit

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Center of Being 1 Maneuver. Until beginning of next turn, attacks against the character increase their crit rating by 1
Conditioned 1 Remove setback die from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Defensive Stance 1 Maneuver to suffer strain and upgrade difficulty of melee attacks by strain suffered equal to ranks
Defensive Training 1 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in efensive Training
Djem So Deflection 1 After using Reflect, may spend 1 Destiny Point to move as out of turn incidental to close distance or engage opponent
Durable 2 -10 to crit injury per rank
Multiple Opponents 1 boost die on Lightsaber, melee, and brawl against multiple opponents in engaged range
Natural Blademaster 1 Once per session, may reroll any 1 Lightsaber or Melee Check
Parry 8 suffer 3 strain, reduce damage by 2 + ranks
Improved Parry 1 On Despair or 3 threat, may hit one target with lightsaber
Quick Draw 1
Reflect 5 Suffer 3 strain to reduce damage by 2 + ranks
Improved Reflect 1 On Despair or 3 threat, may hit one target with same damage as original hit
Adversary 3 1
Supreme Reflect 1 Spend 1 strain instead of 3 if did not attack
Saber Throw 1 Make Lightsaber combat check as ranged attack at target within medium + force rating. Spend force point to hit and spend force point to recover saber
Sarlacc Sweep 1 Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend 2 advantages to hit additional engaged targets
Second Wind 1 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind

Force Powers

Force Rating
4
Power
Move
Description
Upgrade Effect
Strength + 2 Up to Silhouette 2
Magnitude +4 Spend to increase number of targets to 4
Range up to long
Control Hurl
Power
Force Vacuum
Description
Upgrade Effect
Magnitude Drag 3 other targets within range
Make an opposed Lightsaber check against the highest Lightsaber skill within short range. Spend 1 Force point to move them within engaged range as a manuever
Range Increase range to Long
Power
Force Unleash
Description
Upgrade Effect
Basic Average Discipline check. Spend 2 force points to deal damage equal to Willpower plus successes to one target within short range. User gains 1 Conflict
Strength Spend 1 force point to increase base damage by 4
Range Spend 1 force point to increase range to Medium

Background

Motivation

Obligations

Description

Other Notes

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