Threshold | 17 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 2 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | X | 3 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | ||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Unarmed Claws (Racial) |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun |
Damage5 |
Critical3 |
|
Cortosis Sword (Tribal Heirloom) |
RangeEngaged |
SkillMelee |
|
Accurate 2, Cortosis, Defensive 1 |
Damage6 |
Critical3 |
|
Energy Buckler |
RangeEngaged |
SkillMelee |
|
Concussive 1, Defensive 1, Deflection 1 |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit (Rank 1) | 5XP | Each rank of Grit increases a character’s strain threshold by one. | |
Intimating (Rank 1) | 5XP | When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating. | |
Nobody's Fool (Rank 2) | 5XP, 20XP | May upgrade difficulty of incoming Charm, Coercion, and Deception checks, once per rank of Nobody's Fool. | |
Street Smarts (Rank 2) | 10XP, 20XP | Remove a Setback Die per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. | |
Plausible Deniability (Rank 1) | 15XP | Remove a Setback per rank of Plausible Deniability from all Coercion and Deception checks the character attempts. | |
Dedication (Brawn) | 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
Uncanny Senses (Rank 2) | 5XP, 20XP | The character adds a Boost Die per rank of Uncanny Senses to all Perception checks. | |
Uncanny Reactions (Rank 2) | 5XP, 20XP | The character adds a Boost Die per rank of Uncanny Reactions to all Vigilance checks. | |
Insight | 5XP | Perception and Discipline become career skills if they were not already. | |
Quick Draw | 10XP | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
Touch of Fate | 15XP | Once per game session, the character may add two Boost Dice to any one skill check. | |
Sense Emotions | 15XP | Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers. | |
Force Rating (Rank 1) | 25XP | +1 Force Rating | |
Balance | 15XP | When the character recover from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of white circles gained from the Force Die | |
Dedication (Willpower) | 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
Intense Focus | 15XP | Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once. |
Upgrade | Effect |
---|---|
10XP | Ongoing effect: Commit Force Dice to increase Brawn characteristic by +1 |
5XP | Enhance can be used with Resilience. |
5XP | Enhance can be used with Brawl. |
Upgrade | Effect |
---|---|