Saul Goodman by Throw

Species
Shi'ido (Clawdite stats)
Career
Colonist
Specializations
Politico - Universal Force Tree
System
Edge of the Empire

0
Threshold 11
Current 11
Threshold 10
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
105
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Ambition
Power: The character craves power and authority over others. His rule may not be despotic, but he wants to control his situation and those around him, often bettering himself in the process.

Motivation

Obligations

Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.
(He did it for money lmao)

Description

Other Notes

Total: ------ 95+10= 105xp
Presence(2->3) 30xp
Willpower(1->2) 20xp
Brawn(2->3) 30xp
Universal Force Tree 20xp
Leftover: --------- 5xp




Changeling: As an action, suffer 3 strain and make an Average (2 difficulty) Resilience check. Success allows to change appearance to match a character who was previously observed. Others must make an opposed Perception vs Deception check to detect something is amiss.

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