Cen Alcyor by adreznec

Species
Human
Career
Consular
Specializations
Niman Disciple, Seer
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 14
Current 3
Ranged 1
Melee 1

Characteristics

2
3
2
3
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
Pr(4)+2+Damage
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
1
SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Autofire 0, Stun 0
Damage
7
Critical
3

20
555
20250
5

Weapons & Armor

Concealing Robes
Padded Armor
Ancient Sword
Heavy Blaster Pistol
Lightsaber
Imperial Captain's Uniform
Stun Grenade: Blast 8, Disorient 3, Stun Damage
SE-14r Light Repeating Blaster

Personal Gear

Comlink
Datapad
Stimpack - 2

Assets & Resources

Holocron - Val Isa

Critical Injuries & Conditions

Breach weapons ignore one point of armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach).

When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed Sunder requires & to activate. If activated multiple times in the same attack, each activation can be applied
against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

Talents

Name Rank Book & Page Description
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank
Niman Technique 1 When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn
Sense Emotions 1 Add a boost die to all Charm, Coercion, and Deception checks unless the target is immune to force powers
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Draw Closer 1 Perform Draw Closer action - make a lightsaber combat check against one silhouette 1 target within medium range. Spend force die up to rating to pull target one range band closer or add hits to check
Center of Being 1 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rank by 1 per rank
Improved Center of Being 1 Suffer 1 strain to perform Center of Being maneuver as an incidental
Force Rating 2 ND 1/1, Seer 1/2 Gain +1 Force Rating
Uncanny Reactions 1 Add a boost die per rank of Uncanny Reactions to all Vigilance checks
Keen Eyed 1 Remove setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit 1 Gain +1 Strain Threshold
Sense Advantage 1 Once per session, may add 2 setback dice to 1 NPC's skill check
The Force is My Ally 1 Once per session, may suffer 2 strain to perform Force power action as maneuver
Sum Djem 1 May spend Triumph or 2 advantage with successful Lightsaber check to disarm opponent.
Dedication 1 +1 Willpower
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Natural Mystic 1 Once per session, may reroll any 1 Force power check

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide, shape, and event twist the thoughts and feelings of others. Dark side points can generate negative emotions, light side positive emotions. Can spend a force point to cause 1 strain
Upgrade Effect
Control Make a Discipline vs Discipline check + Influence Power check. If the user spends a force point and success, he can force the target to adopt an emotional state or believe something untrue for 1 round/5 minutes
Magnitude Spend a force point to increase targets affected equal to magnitude upgrades
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the force user may roll an Influence power check as part of the dice pool. He can spend a force point to gain hits or advantages on the check.
Power
Move
Description
The user may spend a force point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The force user can hurl objects to damage targets by making a Discipline range combat check combined with a Move power check, dealing damage equal to 10 times silhouette
Control The force user can pull objects out of secure mountings or out of an opponent's grasp
Range (1) Spend a force point to increase power's range by a number of range bands equal to Range upgrades purchased
Strength (2) Increase Silhouette up to upgrades purchased
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting. The user may spend a force point to immobilize a target within short range until the end of the user's next turn.
Upgrade Effect
Range (1) Spend a force point to increase power's range by a number of range bands equal to Range upgrades purchased
Strength (2) Spend a force point to disorient the target for a number of rounds equal to Strength upgrades purchased

Background

Future things to take
- ND Tree:
- Seer Tree: Force Rating (25)

Motivation

Morality

Description

Gender: Male
Hair: Brown, medium length
Height: 6'0"
Age: 27
Eyes: Blue

Other Notes

Started on Fornos
Headed to Eriadu, fixed the droid's arm. Learned about Korriban
Jovian
Holocron of Jedi Master Val Isa
- Ossus used to be the home of a Jedi Temple
- Known for having books
10000 credits in glitterstim
We can pretend we're from Knossa
Church of the Light Festival - celebrates connection to some polytheistic version of "The Jedi"
They worship their elders and "speak with their elders"???
Dax Hasgrae - Leader of the other group of treasure hunters
Jem - The assistant to the director of orbology
Master Okko - Teacher

5 force ghosts appear and speak to the acolytes
"The time of change is at hand. The prophecy will be fulfilled"
Attacked by a Maalraas
Rayf killed everyone
Ended planning an ambush of the outsiders

Found a sith holocron containing Darth Carion
In the same cavern found carvings of a ship crashing on the planet
Found a non functional lightsaber
Have star charts showing

Faos Station

Captain Hoan Melno: contact at local imperial garrison

Lt. Shone : who I'm impersonating
E. Tannin

Coordinates for a landing area
Tie Phantom / Black 5 & 6 escorting down

1 week: pickup
5 hours: storm
Could be more storms??
Have seen a map and tried to memorize it
Entered the crystal caves

Kessi Fisal [Force Ghost]
Found a green lightsaber crystal

Incoming ship, likely whoever was supposed to get the relics

Commander Chokata?
Ferris Draco, director

Jumped away, went back to Ansion to buy lightsaber components

Some kind of Wookiee bioweapon is being developed by Director Quinnar
Got some data about Project Darkwing
Learned something about the Dark squared lands
Who flew away in the ship?

Bioweapon is not targeting wookiees specifically, had to kill the director unfortunately due to the tracker

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