Clawl Narennd by SpringDingo

Species
Ithorian
Career
Soldier
Specializations
Medic
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 16
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
1
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

Fists
Range
Engaged
Skill
Brawl
You deal 2 damage on a hit + 1 damage per uncancelled Success symbol rolled. (Disorient 1, Knockdown)
Damage
2
Critical
5
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
You deal 3 damage on a hit + 1 damage per uncancelled Success symbol rolled. (Disorient 3, Knockdown)
Damage
3
Critical
4
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

2
207
274
5/7

Weapons & Armor

Heavy Clothing (Soak 1, 1E)
Holdout Blaster (1E, 1 HP)
Brass Knuckles (1E, 0 HP)
Blaster Pistol (1E, 3 HP)

Personal Gear

Comlink (Handheld)
5 Stimpacks
Emergency Medpac (allow characters to use the Medicine skill to heal others without penalty, 1E)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ithorian Bellow AoR58 (Resilience; Damage 6; Critical 4; Range [Short]; Blast 3, Con-cussive 1, Slow-Firing 2, Stun Damage). Each time the Ithorian uses this ability, he suffers 3 strain.
Surgeon 2 AoR92 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Forager AoR92 Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time. • is 1 black die.
Toughened 1 AoR92 Gain +2 wound threshold.
Well Rounded AoR92 Choose any 2 skills. They permanently become career skills. (Cool and Negotiation)
Bacta Specialist 1 AoR92 Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Stimpack Specialization 1 AoR92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Grit 2 AoR92 Gain +1 strain threshold.
Natural Doctor AoR92 Once per session, may re-roll any 1 Medicine check.
Dedication AoR92 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Background

Relationship with the Empire: Comfortable Beneficiaries
Joining the Rebellion: The New Recruit
Clawl Narennd was a peaceful soul born into a time of burgeoning war. Clawl's home planet, Ithor, was blockaded by the CIS during the Clone Wars in order for the CIS to extort Ithor for the abundant natural resources present. As a way to protect his planet, Clawl enlisted as a medic in the Ithorian militia. The Ithorian militia was able to hold off CIS forces until the end of the war by working together with the Clone Army.
After the Clone Wars, Ithor experienced an extended period of peace and a return to normalcy. However, religious sanctions laid out by the Empire in an attempt to weed out force sensitive Ithorians was an early indication of the totalitarian regime's abuse of power.
Clawl left his home planet and joined with a group of doctors and healers that would travel all over the galaxy, bringing medicine and aid to those in need. After the Rebel Alliance formed, Clawl was approached by Sio Bey, a rebel operative, that wanted to use Clawl's status as a healer to smuggle additional supplies to rebels located on worlds that had a large Imperial presence. Clawl agreed and acted to help many rebels and rebel sympathizers until the day Sio wanted Clawl to transport a bomb to a group of rebels that would be tasked with assassinating an Imperial Starship Commander.
Clawl officially joined the Rebellion stating he would not kill as a doctor, but that he will proudly save lives as a soldier.

Motivation

Belief in Peace : Clawl believes that as long as the Empire remains in power, the galaxy will forever know war, bloodshed, and violence. He hopes to bring peace to the galaxy by overthrowing the Empire as quickly as possible. In addition, if a peaceful resolution can be found for the war, he will embrace it.

Duties

Personnel: More than machines, credits, or information, the people of the Alliance are the most important and vital assets there are, and Clawl knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind: the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

15 Duty

Description

1.9 meters tall
Really old
Dull brown skin w/ black eyes
Simple, durable clothing
Long fingers
Back near where the neck emerges from the torso, there is a mouth on either side

Other Notes

Honor: Though many beings believe the concept to be terribly outdated and archaic, honor remains one of the foundations of the spirit for many who call themselves Soldiers. Honor can be a source of courage, strength, and will in the face of terrible odds, allowing a Soldier to stand against an implacable enemy and remain true to a cause. Many Soldiers serve the Alliance as a matter of honor, knowing the Empire to be founded on an utter lack of it.

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