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Grit 2 |
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+1 Strain |
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Rapid Reaction 2 |
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Suffer a number of strain up to ranks in Rapid Reaction to add successes to initiative checks. |
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Confidence 1 |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank |
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Solid Repairs 2 |
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When repairing hull trauma on a ship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs |
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Touch of Fate |
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Once per session, add two blue die to any one check. |
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Tricky Target |
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Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
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Intuitive Strike |
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When making combat check with a planetary scale weapon, add force die no greater than force rating to the check. Spend force points to add success or advantage |
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Force Rating |
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Gain +1 Force Rating |
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Intuitive Evasion 1 |
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Perform the Intuitive Evasion maneuver; Suffer 1 strain and commit force dice up to ranks of Intuitive Evasion. Upgrade difficulty of combat checks targeting starship or vehicle by equal amount. Suffer 1 strain per round force dice remains committed |
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Sniper Shot 1 |
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May perform sniper shot manevuer to increase weapon's range by 1. Upgrade difficulty of attack by 1 per range of band increase. |
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True Aim 1 |
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Once per round, may use True Aim Maneuver to gain benefits of aiming and upgrade combat check once per rank True Aim. |
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Deadly Accuracy |
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When acquired, choose 1 combat skill (Heavy Ranged). Add damage equal to ranks in that skill to one hit of successful attack using that skill. |
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Lethal Blows |
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Add +10 to crit hits per rank of lethal blows. |
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Animal Bond |
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