Grit |
1 |
|
Gain +1 ST per rank in Grit. |
Toughened |
1 |
|
Gain +2 WT per rank in Toughened. |
Conditioned |
2 |
|
Remove 1 setback die per rank of Conditioned from Atheletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Intimidating |
2 |
|
May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Armor Master |
|
|
When wearing armor, increase total soak value by 1. |
Side Step |
2 |
|
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade the difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Jump Up |
|
|
Once per round, may stand from seated or prone as an incidental. |
Point Blank |
2 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Improved Armor Master |
|
|
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Hit and Run |
|
|
After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack. |
Improved Side Step |
|
|
When the character performs a Side Step maneuver, until the start of their next turn they may spend 3 threat or 1 despair from an attacker's check to inflict one hit with a ranged weapon they are wielding. |
To the Death |
|
|
Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts and suffers until the end of the encounter. |
Dedication |
|
|
+1 Willpower |
Jetpack Expertise |
|
|
The character may spend 1 advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending advantage) |
Death From Above |
|
|
Once per encounter, inflict 1 system strain on jetpack and make a Hard Piloting check. For each success, one adversary in short range is knocked prone. May spend 1 triumph to stagger one affected target. |
Momentum |
|
|
The character deals additional damage with their first hit equal to the number of range bands they moved during the current round. |
Quick Draw |
|
|
Once per round, on the character's turn, they may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |