Xhai Vizsla by TheNTS

Species
Mandalorian Human
Career
Soldier
Specializations
Death Watch Warrior
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

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Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blasters
Range
Medium
Skill
Ranged: Light
Accurate 2, Linked 1, Stun Setting
Damage
7
Critical
3
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1, Defensive 2
Damage
+1
Critical
3

0
500
0
13/16

Weapons & Armor

Mandalorian Armour (3/5 HP)
- Retractable Wrist Blades (Defensive x2)
- Integrated Holsters (Enc +4, Quick Draw)
DC-17 Hand Blasters (3/3,3/3)
- Paired (1 adv/tri to hit with second)
- Custom Grip (Accurate 1, cancels 1 setback die)
- Hair Trigger (Linked 1, Inaccurate 1)


Personal Gear

Jetpack
- Si: 1, Sp: 2, H: 0, SS: 0/3
Utility Belt (+1 Enc)
Load-Bearing Gear (+3 Enc)
Extra Reload x4
Stimpack x1
Stimstick x2
Nullicane x2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 ST per rank in Grit.
Toughened 1 Gain +2 WT per rank in Toughened.
Conditioned 2 Remove 1 setback die per rank of Conditioned from Atheletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Intimidating 2 May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Armor Master When wearing armor, increase total soak value by 1.
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade the difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Jump Up Once per round, may stand from seated or prone as an incidental.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Improved Armor Master When wearing armor with a soak value of 2 or higher, increase defense by 1.
Hit and Run After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack.
Improved Side Step When the character performs a Side Step maneuver, until the start of their next turn they may spend 3 threat or 1 despair from an attacker's check to inflict one hit with a ranged weapon they are wielding.
To the Death Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts and suffers until the end of the encounter.
Dedication +1 Willpower
Jetpack Expertise The character may spend 1 advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending advantage)
Death From Above Once per encounter, inflict 1 system strain on jetpack and make a Hard Piloting check. For each success, one adversary in short range is knocked prone. May spend 1 triumph to stagger one affected target.
Momentum The character deals additional damage with their first hit equal to the number of range bands they moved during the current round.
Quick Draw Once per round, on the character's turn, they may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Background

Motivation

Obligations

Description

Other Notes

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