Knight 'Buzz' (Mm-Click-Click-bzem) by dtdunn

Species
Geonosian
Career
Sentinal
Specializations
Sentry, Niman Disciple, Padawan
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 17
Current 0
Ranged 3
Melee 4

Placeholder Image

Characteristics

3
3
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +2F
Charm (Pr) 0 +B
Coercion (Will) 0 +B
Computers (Int) X 0
Cool (Pr) 0 +2F+NB-Fool
Coordination (Ag) X 2 +2F
Deception (Cun) X 1 +B
Discipline (Will) X 2 +NB-Fool
Leadership (Pr) X 0
Mechanics (Int) X 1 +2B+A
Medicine (Int) 0 [2 from Droid]
Negotiation (Pr) X 0 +B(MDD)
Perception (Cun) X 0 2F[+3-2SB Droid]
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 +2F
Skulduggery (Cun) X 2 +A-2SB-1Diff
Stealth (Ag) X 3 +3U+A-2SB-Diff
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 +2F+B
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4 +2F+B+4Par+5Ref
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cross Guard Lightsaber (Ilum crystal mods:4xDam, 1xCrit)
Range
Engaged
Skill
Lightsaber
Breach1, Sunder, Defensive1 (Custom Grip w/Mod, Ilum Crystal with +4Dam, -1Crit, Flickerphase Attachment with 2 Mods)
Damage
9
Critical
1
Palm Stunner: Skulduggery vs. Resilience
Range
Engaged
Skill
Brawl
Incapacitates Minion. 12 Stun damage (no soak) to Rival/Nemesis
Damage
12
Critical
-

0
695
1900
15

Weapons & Armor

Cross Guard Lightsaber (Ilum with 4 Dam Mods, 1Crit mod)(3000cr)(Enc1) with Custom Grip+Mod (600cr)
Flickerphase Attachment (w/2 Mods)

N-57 Armor (3000cr-Enc2 worn)
Utility Arm Attachment (w/2 Mods)
Low-Friction Coating (w/Mod)
Optical Camo Attachment (w/2 Mods)
Low Friction Coating Attachment (w/1 Mod)
Stun Cloak
Palm Stunner (500cr-nc1)

Personal Gear

See full Gear/XP/Costs/hours:
https://docs.google.com/spreadsheets/d/1EnHrHWOR8JGtAz0BhTbos7H7R1vZUOJaUNBPXOb5GB8/edit?usp=sharing

(This is from Starting)
Max Enc= 5+2Brawn+5Pack=12
Military Pouch (10cr)
Stims x1 (25cr)
Lockpicking tools (50cr-Enc1)
Breather (25cr-Enc1), Bolt (35cr)
Binders (25cr)
Banal Cloak (25cr)
MkIII Pack +3 Pouches=120cr, +5Enc
Scanner Goggles (150cr)
Earbud Comlink (75cr)
Stealth Prec. Instrument: +Upgrade+Adv-2SB

Assets & Resources

See notes below

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Geonosian Species RotS:13 +1 any skill. +1additional Boost and remove 1 Strain when assisting. Fly.
Geonosian Flying Ability (See FnD:208) Move from LONG TO SHORT (3 RANGE BANDS) per Maneuver
Toughened 4 Core +2 to Wound Threshold per Rank (Sentry x1, Niman x1, Padawan x2)
Nobody's Fool (Niman x1) Core Upgrade difficulty of incoming Charm, Deception and Coercion checks 1 per Rank
Parry (Niman x2, Padawan x2) 4 Core When hit by melee attack while wielding a melee or lightsaber, suffer 3 strain, reduce damage by 2 plus Ranks in Parry
Niman Technique Core When making a Lightsaber skill check, may use Willpower instead of Brawn
Reflect (Sentry x2, Niman x2, Padawan x1) 5 Core When hit by ranged attack while wielding a lightsaber, suffer 3 strain and reduce damage by 2 plus Ranks in Reflect (
Grit 3 Core +1 to Strain Threshold per Rank (Sentry x1, Niman x1, Padawan x1)
Sense Emotions Core +1Boost to Charm, Coercion and Deception checks unless target not susceptible to the force mind effects
Draw Closer (Niman) Core As action, Willpower-Lightsaber check against one Sil 1 Target within Medium range, add Force Dice, use Pips as Success or to move target 1 Range band closer.
Master of Shadows (Attachment) Core Once per round may suffer 2 strain and decrease the difficulty of the next Stealth or Skulduggery check by 1.
Sum Djem (Niman) 1 Core May spend Triumph or 2 Adv with a successful Lightsaber attack to disarm opponent.
Dedication (Niman->Willpower) 1 Core Increase one ability score per rank, max 6
Force Rating 1 Core +1 to Force Rating (Padawan x1)
Sense Danger Core Once per Session, remove 2 SB to one check
Well-Rounded Core Two Skills become Career Skills (Padawan -> Knowledge Lore, Coercion)
Quickdraw Core As Incidental may draw/holster weapon/item once per Round
Jedi-Padawan Specialization Tree Add Tree to character (40xp)
Counselor Niman Disciplie Specialization Tree Add Tree to character (30xp)
Uncanny Reactions 1 +1 Boost per Rank to Vigilance checks (Sentry)
Dedication 1 +1 to one Ability per Rank, max score of 6. (ND-Willpower)
Conditioned 1 -1 SB per Rank to Athletics and Coordination checks. -1 Dam and -1 Strain from falling per Rank. (Sentry)
Slight of Mind 1 +1 Boost to Stealth Per Rank unless target is immune to Force effects. (Sentry x1)
Dodge 1 When targeted by an attack, as incidental, suffer up to 1 Strain per rank to upgrade difficulty by that number

Force Powers

Force Rating
2
Power
Foresee Power
Description
Upgrade Effect
Control Control: When checking initiative, add Foresee power check, spend Pip to give successes
Base Base: 0 Pip: Feel the Force flowing around everything, seeing what is and what will be
Power
Move Power
Description
Upgrade Effect
Silh x2 1 Pip to increase Silhouette by TWO
Base Use 1 Light Pip Move Silhouette (0) at SHORT range to SHORT range. May activate multiple times.
Range x2 1 Pip: Increase RANGE by 2
Power
Ebb/Flow
Description
Upgrade Effect
Base Base: Roll Force dice with each skill check. Ebb: Suffer 1 Strain, 1 Pip, cause all in Engaged range to suffer 1 Strain. Flow: Recover 1 Strain for 1 Pip.
Strength Strength: Each additional Pip regains 1 more Strain or inflicts 1 more Strain.
Power
Farsight Power
Description
Upgrade Effect
Control Control: 1 Pip: See through Single Object at Medium Range as though it were transparent.
Control Control: 1 Pip: See Fine Details of Single Object at Medium Range
Base 1 Pip: Ignore darkness/blindness to MEDIUM range for 1 Min or End of Round.
Control Add Force Dice to Vigilance and Perception checks. May add Success or Advantage.
Power
Sense Force Power
Description
Upgrade Effect
Base 1 Pip: Sense emotional state of ONE MAGNITUDE target(s) at ENGAGED RANGE
Control Commit FD: Upgrade attacks TWICE up to TWO times per round
Control Commit FD: Upgrade difficulty of TWO incoming attack per round TWICE
Base 1 Pip: Sense all living things within SHORT RANGE

Power
Enhance Force Power
Description
Upgrade Effect
Base+Upgrades Use Force Die when making Athletics Checks, Coordination and Resilience.

Background

He was found abandoned and alone, barely out of pupa stage on the dust planet of Geonosis by a lone Jedi. He was malnourished, small and yet powerfully Force Sensitive. He was taken to the Temple on Coruscant and accepted as a Padawan Learner. Perhaps due to his personality, development or very alien appearance he struggled to interact with others. He was decidedly mediocre in abilities and slow to progress in his training until his wings came in and he was able to fly. This was a sort of awakening for him and he then progressed rapidly in Force knowledge, lightsaber training and in the ways of the Sentinel

He is now at the end of his Padawan training, nearly ready to take his Jedi trials. He has been working on many undercover cases and had many varied interactions with many of the stranger species the galaxy, many which Jedi traditionally have not had good relations with. This has awakened in him a desire to become a better ambassador for the Jedi, but he is just at the beginning stages of this.



Ever cheerful he is willing to add humor to calm a situation, and while he has had lightsaber training, but prefers the non-violent methods. He always seems to be happy with where is he is, and yet no one seems to notice he is even present. It doesn’t help that he is a sneaky SOB with a penchant for hiding is usual places.

Motivation

Motivation: 
The Force: Since finding a connection to the Force, the character has sought to learn more about both the Living and Cosmic, Light and Dark sides. The pursuit of such Force discoveries is through study, experimentation and particularly through the regular use of the force.
Secondary: He wishes to ultimately try to bring his fellow Geonosians to a more moral, life affirming, individual valuing understanding of life and their species.

Plot Hooks:

- His home world: a continued source of Separatist influence, he has a heart for awakening his hive-mates to the truth of the evil of the leaders of the separatists movement

- Geonosian: He wishes to being the hive-thinking forward to a more live-valuing culture.

- Geonosian: Abandoned for unknown reasons. He suspects his force sensitivity, but he is also developing exo-skelatal protuberances that are usually only seen in the high-class/noble/leadership class of his people.

- Jedi trials: He is concerned as his physical strength and stamina is not high compared to most other species.

- His connection to the Force is very powerful. This connection though is not one of using the Force such as traditional views of being a strong force user, but instead that he feels the Force powerfully, and the Force often works through him in dramatic and quite varied ways.

Morality

Current: 100
70 Starting
10/14/19: +14 Morality

11/12/19: +9 Body of Proof

12/5/19: +8 Felucia first mission

12/7/19: -4 Jeremy “Now you see me”

12/11/19: +7 GM:Chevin

12/11/19: +4 GM Jeremy
Modesty: The character eschews credit and thanks. After all, anyone can do this work This attitude ensures humility and focus to the task at hand.

Self doubt: After a failed interaction/trial/Force event and at times before he undertakes a large endeavor he will often be filled with self-doubt, internalizing his concerns to the point of procrastination or even disability.

Duty: CR:2 Current: 245
Wetwork: PCs with this Duty know that sometimes questionable, if not downright immoral, acts must be committed in the name of the greater good. The quiet death of a single key individual, after all, can save many lives or keep important secrets buried for good. They're willing to do the unthinkable for the cause, and eliminate or assassinate critical enemies to prevent or undo a greater evil.
10/14/19: +15

11/12/19: +20 Body of Proof

11/24/19: +15 

12/5/19: Felucia starting 10

12/7/19: Jeremy “Now you See me” 15

12/11/19: Chevin: Mapping. 10

12/11/19: Jeremy: Acklay Nest 15 (CR 1 REWARD: Stun Cloak, Scramble Key)
12/14/19: Vexla “Shattered Fist” +10

12/15/19: +15 Jeremy Moone's Maruaders (PT 1)

1/1/20: +10 Morph, Titular Tubana

1/15/20: +10 Me:Ice Out

1/16/20: +10 Jeremy: In the Darkness. Pt 2

1/28/20: +10 Me:Voidlight Down

2/6/20: +15 Me:LocalYocals

2/10/20: +20 Corey: Consequences
(CR2 Rewards: Flickerphase attach, SBD Droid)
2/17/20: +10 Vortal Smugglers

2/28/20: +10 Vortals Mountaineering pt 1

3/4/20: +10 Vortals Mountaineering pt 2

3/8/20: +15 Honey Badger by SlightPlague

Description

He is 22 years old and at 4’8” he is short even for a Geonosian. He is a mixture of woody browns and tan, with a some-what mottled appearance and seems to blend into any surroundings he is near. He has a perpetual smile on his face, is cheerful but not over-talkative. Average in many areas, he prefers to uses his wits instead of might to solve problems. He is well kept for a bug creature and works hard to maintain a clean appearance.

Other Notes

See Full listing at:
https://docs.google.com/spreadsheets/d/1EnHrHWOR8JGtAz0BhTbos7H7R1vZUOJaUNBPXOb5GB8/edit?usp=sharing


140xp+10 Duty for xp

Cunning 20/30

Willpower 20/30

Agility 30

Presence 20xp

Knight level+150xp


XP/Credits Earned/Spent:
Starting Night Level:

Sentry-Tough 5xp

Sentry-Reflect 5xp

10xp

Niman Disciple 30xp
Nim-NobodyFool 5xp
Nim-Parry 5xp

Nim-Reflect 5xp
Nim-NimanTech 10xp

55xp

Lightsaber #2 10xp

Discipline #1 5xp

Vigilance #1 5xp

20xp

Foresee Force Power 10xp

Foresee-Control 10xp

Ebb/Flow FP 10xp

Ebb/Flow-Control 10xp
Move Force Power 10xp

Farsight Force Power 5xp

Farsight Control-Details 5xp

Farsight Control-Transparent 5xp

65xp


Total Spent: 150xp Credits left: 5cr
10/14/19: +25xp (Unbound Unbroken): Lightsaber #3 15xp, Discipline #2 10xp. +1000cr Purchase Scanner Goggles(150cr), MkIII Pack +3 Pouches (120cr), Earbud Comlink (75cr), Stimpack (25cr)
10/28/19: Crafted Prec.Instrum. by Bero (1 Hour 150cr. 3 Adv for crafter, 5 LS for Advantage, 2 LS for Triumph: 4 Adv for lowered Encumbrance, 1 Triumph for Safety Features, 6 Adv for Compact x3-Enc1)
11/2/19: Crafted Shield William (14Adv: 4 for Defensive 2, 9 for Deflection 3, 1 RTE, 4 hours 10cr-Enc1)(Shadow: Healing Accelerant:1 hour, 300 credits, invigorating 4, clever construction, careful measuring)
11/5/19: Shop(Fabritech x2 40cr)
11/12/19: +15xp: Sentry-Grit 5xp, Farsight-Control-Perception 10xp
+1000cr, +24hr. Shop(3x 15cr MKIII pouches)(BoosterBlue x10)
11/24/19: +10xp: Sense FP 10xp, +1000cr, +24hr
12/5/19: 15xp, 10 duty, 1000cr, 24 hours, +8 Morality. Convert 48 hours to 5xp. Sense-Commit 10xp, Nim-Grit 5xp
12/8/19: Mission:+1000cr, +20xp: Nim-SenseEmotions, 15xp, Move-Strength 5xp. Shop(Thermal Cloak 200cr-Enc2)
12/11/19: Mission Chevin:+1000cr,+24hr, +15xp. Nim-Reflect 15xp

12/11/19: Mission Jeremy: +1000cr, +24hr, +20xp. Nim-Toughened 10xp HOLD 10XP

12/12/19: +10xp from 96hrs. Nim-DrawCloser 20xp

, Shop(Optical Camo Attachment 5500cr)CR Reward(Stun Cloak Enc2)
12/12/19: Mod(OptCamoAttach x2 by F1-X3R 150cr)Craft(F1X3R: Prec Instrument Stealth: 7A2T: Lightweight-4A, SafetyFeatures-3A, SupremeCraft-2T. 150cr 2 hours Enc1)
12/14/19: Mission: +1100cr, +24hr, +20xp Enhance FP 10xp, Enhance-Coordination 5xp, Enhance-Resilience 5xp

12/15/19: 12/15/19: Mission(+1100cr +24 hour, +25xp)Healing(-24hr), Nim-SumDjem 20xp, Hold 5xp

12/25/19: +24hr Xmas bonus
1/1/20: Mission: +24hr, +1100cr, +5xp. (Hold 10xp)
1/15/20: +20. +1100cr +24hr. Nim-Parry 15xp, Convert 96hr DT to 10xp, Nim-Dedication 25xp Willpower, Shop(LowFricArmAttach-750cr)(ShieldRemote-1100cr)
1/17/20: Mission:Jeremy:+20xp, +24hr, +1100cr. Lightsaber #4 20xp
1/28/20: Me:Voidlight +20xp, +1100cr. Sentry-UncannyRx 10xp, Senrtry-Reflect 10xp

2/6/20:Me:LocalYocal +15xp,+1100cr,+15duty+24hr. HOLD 15xp

2/10/20: Corey:Consequences+25xp, 1200cr, 20duty+24hr. Jedi-Padawan 40xp, +10xp from 96hr Pad-Quickdraw 5xp, Pad-Parry 5xp

2/17/20: Me:VortalSmugglers: +20xp, 1200cr, 10duty+24hr. Pad-WellRound 10xp, Coordination #1 5xp, Pad-Toughened 5xp

2/28/20: Me:VortalsMountaineeringPt1: +15xp, +1200cr, +10 Duty, +24hr. Pad-SenseDanger 10xp, Mechanics #1 5xp

3/4/20: Me:VortalsMountaineeringPt2: +25xp, +1200cr, +10duty, +24hr. Pad-ForceRating 15xp, Pad-Toughened 10xp

3/4/20: +5xp from 48hr downtime. Pad-Grit 5xp

(See further updates on Google sheet linked at top of this section)
Total Remaining Credits: 10,350 Total Hours: 40 Total Enc: 13

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