G'Rung by SuperWookie

Species
Whiphid
Career
Sentinel
Specializations
Shien Expert / Warden
System
Force and Destiny

5
Threshold 21
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
3
3
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0 -1blk
Survival (Cun) 2 +1 success
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 -1blk
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Disorient 2, Concussive, Sunder.
Damage
7
Critical
3
Tusks
Range
Engaged
Skill
Brawl
Vicious 1
Damage
6
Critical
4

0
600

Weapons & Armor

Personal Gear

Dragite Gem (installed in lightsaber)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hardy Survivalist 1 species A Whiphid adds an automatic success to Survival checks and can survive for several weeks without food thanks to reserve blubber.
Tusks 1 species When a Whiphid makes a Brawl check to deal damage to an opponent, they deal +2 damage, has a Critical Rating of 4, and the Vicious 1 quality.
Conditioned 1 Shien Expert The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Street Smarts 1 Shien Expert The character removes a setback dice per rank of Street Smarts from [their] Streetwise and Knowledge (Underworld) checks.
Reflect 2 Shien Expert Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Parry 2 Shien Expert When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Shien Technique 0 Shien Expert Force talent. When making a Lightsaber skill check, the character may use Cunning instead of Brawn.
Toughened 3 various The character increases their wound threshold by two per rank of Toughened.
Counterstrike 0 Shien Expert Force talent. Whenever an attack misses the character, the character may spend two threat results or a despair result to upgrade the next Lightsaber (Cunning) combat check [they] make against the attacker during [their] next turn once.
Defensive Stance 1 Shien Expert Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Dedication 2 various Brawn +2
Grit 2 Warden Each rank of Grit increases a character's strain threshold by one.
Precision Strike 1 Warden When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result.
Sense Advantage 1 Warden Force talent. Once per game session, the character may add two setback dice to the skill check of one NPC within extreme range.
Grapple 0 Warden Once per round, the character may perform the Grapple maneuver. Until the beginning of their next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of them.
Force Rating 1 Warden Force talent. Each rank permanently increases the character's Force Rating by one.
Djem So Deflection 0 Shien Expert Force talent. After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. This incidental may be performed once per round.
Falling Avalanche 0 Shien Expert Force talent. Once per round the character may suffer 2 strain to add additional damage equal to Brawn to one hit of a successful Lightsaber combat check.

Force Powers

Force Rating
2
Power
Sense
Description
Upgrade Effect
Control The user gains the ability to sense danger the moment before it strikes, allowing them to anticipate attacks and avoid incoming blows. This power gains the ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, they upgrade the difficulty of the pool once. The user may not activate this multiple times.
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, the user may upgrade one additional die.
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Resilience skill.
Control This power gains the ongoing effect: Commit a Force die. The Force user increases their Brawn characteristic by 1 (to a maximum of 6).

Background

Trained by a wandering Jedi, G'Rung was taught a lightsaber style that doesn't lean into his natural talents. Still, he learned the basics faithfully and uses the techniques to supplement his natural instinct to just swing his lightsaber at opponents. His training in the Force is minimal and yet to be fully realized.

G'Rung lives an isolated life on a planet (I'll look one up later) that has small villages of refugees. When pirates or cartels come to terrorize them, G'Rung answers the call and helps drive them away.

Motivation

Justice

Morality

Discipline/Obstinance

Description

Other Notes

Randomly generated character idea. Leaning into regular Lightsaber (Brawn) combat capability, while acknowledging his low species Cunning wasn't meant for a Cunning lightsaber spec or skills.

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